Releases: PipeRift/FactionsExtension
Releases · PipeRift/FactionsExtension
1.9
This update is more of a rework than a mere update. After years it was time for a cleanup.
Breaking changes!
This version is a fresh start and is NOT backwards compatible with 1.8
Changes
Runtime
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Feature: Added the option to edit factions in runtime
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Factions Manager is now a Subsystem. Relevant functions have been moved there for simplicity.
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Renamed FactionInfos as Descriptors
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Descriptors have better names fields
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Simplified code folder structure
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New Blueprint API
Editor
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Reworked settings to follow Unreal Engine 5 style and improved its UX
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Fixed: Pin faction default value showing up on connected pins
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Removed a lot of unnecessary/unused code
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Factions in settings allow faster editing
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All faction editor dropdowns have been generalized and improved with search bars
1.8
- Better editors
- Info Assets to allow extra fields on faction infos
- Bugs & crashes fixed
- Error display on missing factions
- Simplified BP and C++ API
- Reputations prototype (beta)
1.7b
- Fixed plugin start-up for Mac users
- Improved tooltips and documentation
- 4.21 Update
1.7
- Added EQS faction test
- New function for getting all actors from a faction
- New handlers
- Exposed display names
1.6a
- Fixed version
- Fixed engine crash on nativization
- Fixed native event calls
- Fixed occasional compile error
1.6
- Relations can now be edited in runtime
- Other Fixes
1.5
- New Factions editor (with search)
- New Relations editor (with search)
- Some handler functions
- Improved performance
1.4
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Many improvements to content creation and database focused data
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Faction variables now have a search bar
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Relations now appear on a list, with individual search and styles
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Relations can now be edited in runtime
1.3b
- Fixed Team support
- Fixed Registryfaction return value
1.3a
This subversion fixes a few errors with 1.3:
- Some engine versions not compiling if installed from marketplace
- Crash while modifying relations
- Small API syntax changes