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//Easily change which map to build by uncommenting ONE below. | ||
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//#include "example\map.dm" | ||
//#include "torch\map.dm" | ||
#include "sierra\map.dm" | ||
#define DEV_MODE 0 | ||
#if DEV_MODE == 1 | ||
#include "../mods/dev_mode/code/dev_map/dev_map.dm" | ||
#warn Режим разработчика активен, не забудь выключить! | ||
#else | ||
//#include "example\map.dm" | ||
//#include "torch\map.dm" | ||
#include "sierra\map.dm" | ||
#endif |
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# Как активировать DEV режим? | ||
1. | ||
Переходим в файл по пути maps\using.dm | ||
Меняем значение #define DEV_MODE с 0 на 1 | ||
Как у вас: | ||
//Easily change which map to build by uncommenting ONE below. | ||
#define DEV_MODE 0 | ||
#if DEV_MODE == 1 | ||
#include "../mods/dev_mode/code/dev_map/dev_map.dm" | ||
#warn Активирован режим разработчика, не забудь отключить! | ||
#else | ||
//#include "example\map.dm" | ||
//#include "torch\map.dm" | ||
#include "sierra\map.dm" | ||
#endif | ||
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Как должно стать: | ||
//Easily change which map to build by uncommenting ONE below. | ||
#define DEV_MODE 1 | ||
#if DEV_MODE == 1 | ||
#include "../mods/dev_mode/code/dev_map/dev_map.dm" | ||
#warn Активирован режим разработчика, не забудь отключить! | ||
#else | ||
//#include "example\map.dm" | ||
//#include "torch\map.dm" | ||
#include "sierra\map.dm" | ||
#endif | ||
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# Как деактивировать DEV режим? | ||
Всё тоже самое, но в обратном порядке | ||
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P.S.: Не забудьте себе выдать админ права через конфиг! И обязательно выключайте ДЕВ-мод при заливании своих изменений! ДЕВ мод создан для очень быстрой компиляции билда и тестирования своего кода, сильно ускоряет девелопмент. |
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#### Список PRов: | ||
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- | ||
<!-- | ||
Ссылки на PRы, связанные с модом: | ||
- Создание | ||
- Большие изменения | ||
--> | ||
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<!-- Название мода. Не важно на русском или на английском. --> | ||
## Предметы-утилиты | ||
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ID мода: DEV_MODE | ||
<!-- | ||
Название модпака прописными буквами, СОЕДИНЁННЫМИ_ПОДЧЁРКИВАНИЕМ, | ||
которое ты будешь использовать для обозначения файлов. | ||
--> | ||
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### Описание мода | ||
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Добавляет для разработчиков удобный инструментарий с простейшей активацией! | ||
<!-- | ||
Что он делает, что добавляет: что, куда, зачем и почему - всё здесь. | ||
А также любая полезная информация. | ||
--> | ||
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### Изменения *кор кода* | ||
- `maps\using.dm`: | ||
<!-- | ||
Если вы редактировали какие-либо процедуры или переменные в кор коде, | ||
они должны быть указаны здесь. | ||
Нужно указать и файл, и процедуры/переменные. | ||
Изменений нет - напиши "Отсутствуют" | ||
--> | ||
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### Оверрайды | ||
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-Отсутствуют | ||
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<!-- | ||
Если ты добавлял новый модульный оверрайд, его нужно указать здесь. | ||
Здесь указываются оверрайды в твоём моде и папке `_master_files` | ||
Изменений нет - напиши "Отсутствуют" | ||
--> | ||
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### Дефайны | ||
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-Отсутствуют | ||
<!-- | ||
Если требовалось добавить какие-либо дефайны, укажи файлы, | ||
в которые ты их добавил, а также перечисли имена. | ||
И то же самое, если ты используешь дефайны, определённые другим модом. | ||
Не используешь - напиши "Отсутствуют" | ||
--> | ||
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### Используемые файлы, не содержащиеся в модпаке | ||
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В папке code/dev_map/_dev_map.dm всё что начинается на ../../../../ | ||
<!-- | ||
Будь то немодульный файл или модульный файл, который не содержится в папке, | ||
принадлежащей этому конкретному моду, он должен быть упомянут здесь. | ||
Хорошими примерами являются иконки или звуки, которые используются одновременно | ||
несколькими модулями, или что-либо подобное. | ||
--> | ||
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### Авторы: | ||
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Shegar | ||
<!-- | ||
Здесь находится твой никнейм | ||
Если работал совместно - никнеймы тех, кто помогал. | ||
В случае порта чего-либо должна быть ссылка на источник. | ||
--> |
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/singleton/modpack/utility | ||
name = "Режим разработчика" | ||
desc = "Мод ускоряющий разработку билда." | ||
author = "Shegar" |
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#ifndef MODPACK_DEV_MODE | ||
#define MODPACK_DEV_MODE | ||
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//А здесь ничего и нет... | ||
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#endif |
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#if !defined(using_map_DATUM) | ||
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// --- MAP MAINTENANCE --- // | ||
#include "dev_setup.dm" | ||
#include "dev_turfs.dm" | ||
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//Всякая байда для совместимости с модом и прочим | ||
#include "../../../../maps/sierra/sierra_npcs.dm" | ||
#include "../../../../maps/sierra/sierra_presets.dm" | ||
#include "../../../../maps/sierra/sierra_snatch.dm" | ||
#include "../../../../maps/sierra/datums/uniforms.dm" | ||
#include "../../../../maps/sierra/datums/uniforms_civilian.dm" | ||
#include "../../../../maps/sierra/datums/uniforms_contractor.dm" | ||
#include "../../../../maps/sierra/datums/uniforms_employee.dm" | ||
#include "../../../../maps/sierra/datums/reports/command.dm" | ||
#include "../../../../maps/sierra/datums/reports/deck.dm" | ||
#include "../../../../maps/sierra/datums/reports/engineering.dm" | ||
#include "../../../../maps/sierra/datums/reports/exploration.dm" | ||
#include "../../../../maps/sierra/datums/reports/general.dm" | ||
#include "../../../../maps/sierra/datums/reports/iaa.dm" | ||
#include "../../../../maps/sierra/datums/reports/medical.dm" | ||
#include "../../../../maps/sierra/datums/reports/security.dm" | ||
#include "../../../../maps/sierra/datums/reports/science.dm" | ||
#include "../../../../maps/sierra/datums/shackle_law_sets.dm" | ||
#include "../../../../maps/sierra/datums/supplypacks/engineering.dm" | ||
#include "../../../../maps/sierra/datums/supplypacks/security.dm" | ||
#include "../../../../maps/sierra/datums/supplypacks/science.dm" | ||
#include "../../../../maps/sierra/datums/species/species_overrides.dm" | ||
#include "../../../../maps/sierra/game/languages.dm" | ||
#include "../../../../maps/sierra/game/lockdown.dm" | ||
// --- ITEMS --- // | ||
#include "../../../../maps/sierra/items/ammo.dm" | ||
#include "../../../../maps/sierra/items/cards_ids.dm" | ||
#include "../../../../maps/sierra/items/documents.dm" | ||
#include "../../../../maps/sierra/items/encryption_keys.dm" | ||
#include "../../../../maps/sierra/items/explo_shotgun.dm" | ||
#include "../../../../maps/sierra/items/guns.dm" | ||
#include "../../../../maps/sierra/items/headsets.dm" | ||
#include "../../../../maps/sierra/items/items.dm" | ||
#include "../../../../maps/sierra/items/lighting.dm" | ||
#include "../../../../maps/sierra/items/machinery.dm" | ||
#include "../../../../maps/sierra/items/modular_computer.dm" | ||
#include "../../../../maps/sierra/items/manuals.dm" | ||
#include "../../../../maps/sierra/items/mech.dm" | ||
#include "../../../../maps/sierra/items/papers.dm" | ||
#include "../../../../maps/sierra/items/rigs.dm" | ||
#include "../../../../maps/sierra/items/stamps.dm" | ||
#include "../../../../maps/sierra/items/pouches.dm" | ||
#include "../../../../maps/sierra/items/backpack.dm" | ||
#include "../../../../maps/sierra/items/cargo.dm" | ||
#include "../../../../maps/sierra/items/snacks.dm" | ||
#include "../../../../maps/sierra/items/recipes_microwave.dm" | ||
#include "../../../../maps/sierra/items/weapons/storage/firstaids.dm" | ||
#include "../../../../maps/sierra/items/datajack.dm" | ||
#include "../../../../maps/sierra/items/clothing/clothing.dm" | ||
#include "../../../../maps/sierra/items/clothing/exploration.dm" | ||
#include "../../../../maps/sierra/items/clothing/override.dm" | ||
#include "../../../../maps/sierra/items/clothing/storages.dm" | ||
#include "../../../../maps/sierra/items/clothing/security.dm" | ||
// --- JOB SECTION --- // | ||
#include "../../../../maps/sierra/job/_job_defines.dm" | ||
#include "../../../../maps/sierra/job/access.dm" | ||
#include "../../../../maps/sierra/job/jobs.dm" | ||
#include "../../../../maps/sierra/job/outfits.dm" | ||
#include "../../../../maps/sierra/job/infinity.dm" | ||
#include "../../../../maps/sierra/job/jobs_cargo.dm" | ||
#include "../../../../maps/sierra/job/jobs_command.dm" | ||
#include "../../../../maps/sierra/job/jobs_engineering.dm" | ||
#include "../../../../maps/sierra/job/jobs_exploration.dm" | ||
#include "../../../../maps/sierra/job/jobs_medical.dm" | ||
#include "../../../../maps/sierra/job/jobs_misc.dm" | ||
#include "../../../../maps/sierra/job/jobs_research.dm" | ||
#include "../../../../maps/sierra/job/jobs_security.dm" | ||
#include "../../../../maps/sierra/job/jobs_service.dm" | ||
//Машины | ||
#include "../../../../maps/sierra/machinery/alarm.dm" | ||
#include "../../../../maps/sierra/machinery/doors.dm" | ||
#include "../../../../maps/sierra/machinery/keycard authentication.dm" | ||
#include "../../../../maps/sierra/machinery/machinery.dm" | ||
#include "../../../../maps/sierra/machinery/navbeacons.dm" | ||
#include "../../../../maps/sierra/machinery/power.dm" | ||
#include "../../../../maps/sierra/machinery/random.dm" | ||
#include "../../../../maps/sierra/machinery/suit_storage.dm" | ||
#include "../../../../maps/sierra/machinery/tcomms.dm" | ||
#include "../../../../maps/sierra/machinery/thrusters.dm" | ||
#include "../../../../maps/sierra/machinery/uniform_vendor.dm" | ||
#include "../../../../maps/sierra/machinery/vendors.dm" | ||
//Структуры | ||
#include "../../../../maps/sierra/structures/closets.dm" | ||
#include "../../../../maps/sierra/structures/other.dm" | ||
#include "../../../../maps/sierra/structures/signs.dm" | ||
#include "../../../../maps/sierra/structures/closets/_closets_appearances.dm" | ||
#include "../../../../maps/sierra/structures/closets/armory.dm" | ||
#include "../../../../maps/sierra/structures/closets/command.dm" | ||
#include "../../../../maps/sierra/structures/closets/engineering.dm" | ||
#include "../../../../maps/sierra/structures/closets/exploration.dm" | ||
#include "../../../../maps/sierra/structures/closets/medical.dm" | ||
#include "../../../../maps/sierra/structures/closets/misc.dm" | ||
#include "../../../../maps/sierra/structures/closets/research.dm" | ||
#include "../../../../maps/sierra/structures/closets/security.dm" | ||
#include "../../../../maps/sierra/structures/closets/services.dm" | ||
#include "../../../../maps/sierra/structures/closets/supply.dm" | ||
//Лодаут | ||
#include "../../../../maps/sierra/loadout/_defines.dm" | ||
#include "../../../../maps/sierra/loadout/loadout.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_accessories.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_ec_skillbages.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_eyes.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_gloves.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_head.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_pda.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_shoes.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_suit.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_tactical.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_uniform.dm" | ||
#include "../../../../maps/sierra/loadout/loadout_xeno.dm" | ||
#include "../../../../maps/sierra/loadout/~defines.dm" | ||
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// --- INCLUDES FROM ANOTHER MAPS --- // | ||
//Нет | ||
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// --- DATUMS SECTION --- // | ||
//Нет | ||
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// --- MAP FILES --- // | ||
#include "../../maps/dev_map.dmm" | ||
// USED MODS | ||
// Keep them in ascending alphabetical order, please | ||
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#include "../../../../mods/_maps/liberia/_map_liberia.dme" | ||
#include "../../../../mods/_maps/sentinel/_map_sentinel.dme" | ||
#include "../../../../mods/_maps/farfleet/_map_farfleet.dme" | ||
#include "../../../../mods/_maps/hand/_map_hand.dme" | ||
#include "../../../../mods/_maps/ascent_seedship/_map_ascent_seedship.dme" | ||
#include "../../../../mods/_maps/ascent_caulship/_map_ascent_caulship.dme" | ||
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#include "../../../../mods/antagonists/_antagonists.dme" | ||
#include "../../../../mods/ascent/_ascent.dme" | ||
#include "../../../../mods/fancy_sofas/_fancy_sofas.dme" | ||
#include "../../../../mods/guns/_guns.dme" | ||
#include "../../../../mods/jukebox_tapes/_jukebox_tapes.dme" | ||
#include "../../../../mods/legalese_language/_legalese.dme" | ||
#include "../../../../mods/petting_zoo/_petting_zoo.dme" | ||
#include "../../../../mods/resomi/_resomi.dme" | ||
#include "../../../../mods/screentips/_screentips.dme" | ||
#include "../../../../mods/tajara/_tajara.dme" | ||
#include "../../../../mods/sauna_props/_sauna_props.dme" | ||
#include "../../../../mods/wyccbay_optimization/_wyccbay_optimization.dme" | ||
#include "../../../../mods/contraband_vending/_contraband_vending.dme" | ||
#include "../../../../mods/telecomms/_telecomms.dme" | ||
#include "../../../../mods/modernUI/_modernUI.dme" | ||
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// UNUSED MODS | ||
// Keep them in ascending alphabetical order too, please | ||
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// #include "../../mods/atmos_ret_field/_atm_ret_field.dme" | ||
// #include "../../mods/bluespace_kitty/_bluespace_kitty.dme" | ||
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// Почему UNUSED MODS стоит хранить? | ||
// Потому что никто не проверяет использование тех или иных файлов | ||
// в коде, и мод просто исчезнет из поля зрения, когда находясь здесь | ||
// он всегда напоминает о своём существовании. Небольшая библиотека, | ||
// если так вообще можно выразиться. | ||
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#include "../../../../packs/factions/iccgn/_pack.dm" | ||
#include "../../../../packs/factions/scga/_pack.dm" | ||
#include "../../../../packs/factions/fa/_pack.dm" | ||
#include "../../../../packs/infinity/_pack.dm" | ||
#include "../../../../packs/deepmaint/_pack.dm" | ||
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//АВЕЙКИ | ||
#include "../../../../maps/away/mining/mining.dm" | ||
#include "../../../../maps/away/derelict/derelict.dm" | ||
#include "../../../../maps/away/bearcat/bearcat.dm" | ||
#include "../../../../maps/away/lost_supply_base/lost_supply_base.dm" | ||
#include "../../../../maps/away/smugglers/smugglers.dm" | ||
#include "../../../../maps/away/magshield/magshield.dm" | ||
#include "../../../../maps/away/casino/casino.dm" | ||
#include "../../../../maps/away/yacht/yacht.dm" | ||
#include "../../../../maps/away/blueriver/blueriver.dm" | ||
#include "../../../../maps/away/slavers/slavers_base.dm" | ||
#include "../../../../maps/away/mobius_rift/mobius_rift.dm" | ||
#include "../../../../maps/away/errant_pisces/errant_pisces.dm" | ||
#include "../../../../maps/away/lar_maria/lar_maria.dm" | ||
#include "../../../../maps/away/voxship/voxship.dm" | ||
#include "../../../../maps/away/skrellscoutship/skrellscoutship.dm" | ||
#include "../../../../maps/away/meatstation/meatstation.dm" | ||
#include "../../../../maps/away/miningstation/miningstation.dm" | ||
#include "../../../../maps/away/mininghome/mininghome.dm" | ||
#include "../../../../maps/away/scavver/scavver_gantry.dm" | ||
#include "../../../../maps/away/abandoned_hotel/abandoned_hotel.dm" | ||
#include "../../../../maps/event/iccgn_ship/icgnv_hound.dm" | ||
#include "../../../../maps/event/sfv_arbiter/sfv_arbiter.dm" | ||
#include "../../../../maps/event/placeholders/placeholders.dm" | ||
#include "../../../../maps/event/empty/empty.dm" | ||
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#define using_map_DATUM /datum/map/dev | ||
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#elif !defined(MAP_OVERRIDE) | ||
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#warn A map has already been included, ignoring dev | ||
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#endif |
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49
mods/dev_mode/code/dev_map/compatibility_stuff/solgov-armor.dm
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/obj/item/clothing/suit/armor/vest/solgov | ||
name = "\improper Sol Central Government armored vest" | ||
desc = "A synthetic armor vest. This one is marked with the crest of the Sol Central Government." | ||
icon_state = "solvest" | ||
icon = 'maps/torch/icons/obj/obj_suit_solgov.dmi' | ||
item_icons = list(slot_wear_suit_str = 'maps/torch/icons/mob/onmob_suit_solgov.dmi') | ||
sprite_sheets = list( | ||
SPECIES_UNATHI = 'maps/torch/icons/mob/unathi/onmob_suit_solgov_unathi.dmi' | ||
) | ||
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/obj/item/clothing/suit/storage/vest/solgov | ||
name = "\improper Sol Central Government heavy armored vest" | ||
desc = "A synthetic armor vest with PEACEKEEPER printed in distinctive blue lettering on the chest. This one has added webbing and ballistic plates." | ||
icon_state = "solwebvest" | ||
icon = 'maps/torch/icons/obj/obj_suit_solgov.dmi' | ||
item_icons = list(slot_wear_suit_str = 'maps/torch/icons/mob/onmob_suit_solgov.dmi') | ||
sprite_sheets = list( | ||
SPECIES_UNATHI = 'maps/torch/icons/mob/unathi/onmob_suit_solgov_unathi.dmi' | ||
) | ||
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/obj/item/clothing/suit/storage/vest/solgov/security | ||
name = "master at arms heavy armored vest" | ||
desc = "A synthetic armor vest with MASTER AT ARMS printed in silver lettering on the chest. This one has added webbing and ballistic plates." | ||
icon_state = "secwebvest" | ||
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/obj/item/clothing/suit/storage/vest/solgov/command | ||
name = "command heavy armored vest" | ||
desc = "A synthetic armor vest with SOL CENTRAL GOVERNMENT printed in gold lettering on the chest. This one has added webbing and ballistic plates." | ||
icon_state = "comwebvest" | ||
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/obj/item/clothing/suit/armor/pcarrier/blue/sol | ||
name = "peacekeeper plate carrier" | ||
desc = "A lightweight plate carrier vest in SCG Peacekeeper colors. It can be equipped with armor plates, but provides no protection of its own." | ||
accessories = list(/obj/item/clothing/accessory/armor_plate/medium, /obj/item/clothing/accessory/storage/pouches/blue, /obj/item/clothing/accessory/arm_guards/blue, /obj/item/clothing/accessory/armor_tag/solgov) | ||
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/obj/item/clothing/suit/armor/pcarrier/light/sol | ||
accessories = list(/obj/item/clothing/accessory/armor_plate, /obj/item/clothing/accessory/armor_tag/solgov) | ||
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/obj/item/clothing/suit/armor/pcarrier/medium/sol | ||
accessories = list(/obj/item/clothing/accessory/armor_plate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor_tag/solgov) | ||
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/obj/item/clothing/suit/armor/pcarrier/medium/security | ||
accessories = list(/obj/item/clothing/accessory/armor_plate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor_tag/solgov/sec) | ||
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/obj/item/clothing/suit/armor/pcarrier/medium/command | ||
accessories = list(/obj/item/clothing/accessory/armor_plate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor_tag/solgov/com) | ||
|
||
/obj/item/clothing/suit/armor/pcarrier/medium/command/security | ||
accessories = list(/obj/item/clothing/accessory/armor_plate/medium, /obj/item/clothing/accessory/storage/pouches, /obj/item/clothing/accessory/armor_tag/solgov/com/sec) |
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