-
-
Notifications
You must be signed in to change notification settings - Fork 100
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #164 from kloptops/main
New Port TMNT Shredders Revenge.
- Loading branch information
Showing
71 changed files
with
7,895 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
## Notes | ||
|
||
Thanks to JohnnyonFlame for the necessary modifications to allow this game to run on supported linux distros. | ||
|
||
You can donate towards JohnnyonFlame's work [here](https://ko-fi.com/johnnyonflame). | ||
|
||
## HOW TO INSTALL: | ||
|
||
- If you have an older version, it is recommended you uninstall it first. | ||
- Copy the game's data into ports/tmntsr/gamedata | ||
- Run the game and wait, first launch converts a lot of files, so it takes ~15minutes. | ||
- This happens only once. | ||
|
||
## GET GAME DATA | ||
|
||
### Steam Windows | ||
|
||
1. On your PC, press Win+R and type: `steam://open/console` (Steam will now show console command). For best results do this command with Steam closed. | ||
2. In the Steam console, type: `download_depot 1361510 1361511` | ||
3. For the DLC type: `download_depot 1361510 2348930` (you must have purchased it for it to work) | ||
4. It’ll take about 20 minutes to download, the game files will be in the directory that is printed out. | ||
|
||
### Steam macOS | ||
|
||
1. Make sure steam is running, then type `steam://open/console` in Safari. | ||
2. In the Steam console, type: `download_depot 1361510 1361511` | ||
3. For the DLC type: `download_depot 1361510 2348930` (you must have purchased it for it to work) | ||
4. It’ll take about 20 minutes to download, but then it will show you a path to where the folder is located. It’s pretty deep in the MacOS file system, the easiest way to do that is through the Library folder. Open a new Finder window, press `cmd + shift + g` and a window will appear, paste the location that steam gave you a few moments earlier. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,95 @@ | ||
#!/bin/bash | ||
|
||
if [ -d "/opt/system/Tools/PortMaster/" ]; then | ||
controlfolder="/opt/system/Tools/PortMaster" | ||
elif [ -d "/opt/tools/PortMaster/" ]; then | ||
controlfolder="/opt/tools/PortMaster" | ||
elif [ -d "/roms/tools/PortMaster" ]; then | ||
controlfolder="/roms/tools/PortMaster" | ||
elif [ -d "/roms/ports" ]; then | ||
controlfolder="/roms/ports/PortMaster" | ||
elif [ -d "/roms2/ports" ]; then | ||
controlfolder="/roms2/ports/PortMaster" | ||
else | ||
controlfolder="/storage/roms/ports/PortMaster" | ||
fi | ||
|
||
source $controlfolder/control.txt | ||
source $controlfolder/tasksetter | ||
|
||
get_controls | ||
|
||
export ESUDO=$ESUDO | ||
export gameassembly="TMNT.exe" | ||
export gamedir="/$directory/ports/tmntsr" | ||
cd "$gamedir/gamedata" | ||
|
||
# Grab text output... | ||
$ESUDO chmod 666 /dev/tty0 | ||
printf "\033c" > /dev/tty0 | ||
echo "Loading... Please Wait." > /dev/tty0 | ||
|
||
# Setup mono | ||
monodir="$HOME/mono" | ||
monofile="$controlfolder/libs/mono-6.12.0.122-aarch64.squashfs" | ||
$ESUDO mkdir -p "$monodir" | ||
$ESUDO umount "$monofile" || true | ||
$ESUDO mount "$monofile" "$monodir" | ||
|
||
# Setup savedir | ||
$ESUDO rm -rf ~/.local/share/Tribute\ Games/TMNT | ||
mkdir -p ~/.local/share/Tribute\ Games/ | ||
ln -sfv "$gamedir/savedata" ~/.local/share/Tribute\ Games/TMNT | ||
|
||
# Remove all the dependencies in favour of system libs - e.g. the included | ||
rm -f System*.dll mscorlib.dll FNA.dll Mono.*.dll | ||
|
||
# Setup path and other environment variables | ||
# export FNA_PATCH="$gamedir/dlls/PanzerPaladinPatches.dll" | ||
export MONO_IOMAP=all | ||
export XDG_DATA_HOME=$HOME/.local/share | ||
export MONO_PATH="$gamedir/dlls":"$gamedir/gamedata":"$gamedir/monomod" | ||
export LD_LIBRARY_PATH="$gamedir/libs":"$monodir/lib":"$LD_LIBRARY_PATH" | ||
export PATH="$monodir/bin":"$PATH" | ||
|
||
# Configure the renderpath | ||
export FNA3D_FORCE_DRIVER=OpenGL | ||
export FNA3D_OPENGL_FORCE_ES3=1 | ||
export FNA3D_OPENGL_FORCE_VBO_DISCARD=1 | ||
export FNA_SDL2_FORCE_BASE_PATH=0 | ||
|
||
sha1sum -c "${gamedir}/gamedata/.ver_checksum" | ||
if [ $? -ne 0 ]; then | ||
echo "Checksum fail or unpatched binary found, patching game..." |& tee /dev/tty0 | ||
rm -f "${gamedir}/gamedata/.astc_done" | ||
rm -f "${gamedir}/gamedata/.patch_done" | ||
fi | ||
|
||
if [[ ! -f "${gamedir}/gamedata/.astc_done" ]] || [[ ! -f "${gamedir}/gamedata/.patch_done" ]]; then | ||
chmod +x ../progressor ../repack.src ../utils/* | ||
../progressor \ | ||
--log "../repack.log" \ | ||
--font "../FiraCode-Regular.ttf" \ | ||
--title "First Time Setup" \ | ||
../repack.src | ||
|
||
[[ $? != 0 ]] && exit -1 | ||
fi | ||
|
||
# Fix for a goof on previous on the previous patcher... | ||
if [[ -f "${gamedir}/gamedata/MONOMODDED_ParisEngine.dll.so" ]]; then | ||
mv "${gamedir}/gamedata/MONOMODDED_ParisEngine.dll.so" "${gamedir}/gamedata/ParisEngine.dll.so" | ||
mv "${gamedir}/gamedata/MONOMODDED_${gameassembly}.so" "${gamedir}/gamedata/${gameassembly}.so" | ||
fi | ||
|
||
printf "\033c" > /dev/tty0 | ||
echo "Loading... Please Wait." > /dev/tty0 | ||
|
||
$GPTOKEYB "mono" & | ||
$TASKSET mono --ffast-math -O=all ../MMLoader.exe MONOMODDED_${gameassembly} |& tee ${gamedir}/log.txt | ||
$ESUDO kill -9 $(pidof gptokeyb) | ||
$ESUDO systemctl restart oga_events & | ||
$ESUDO umount "$monodir" | ||
|
||
# Disable console | ||
printf "\033c" >> /dev/tty1 |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
<?xml version="1.0"?> | ||
<gameList> | ||
<game> | ||
<path>./TMNTShreddersRevenge.sh</path> | ||
<name>TMNT: Shredder's Revenge</name> | ||
<desc>Shredder's Revenge is a side-scrolling action brawler with a pixelated artstyle. The player assumes control of Leonardo, Donatello, Michelangelo, Raphael, April O'Neil, Master Splinter, and unlockable character Casey Jones as they combat opponents including the Foot Clan, Krang, Bebop and Rocksteady, and Shredder in locations ranging from New York City sewers to Dimension X. Each character has their own attributes (range, speed, and power) and plays differently. They have unique super moves and taunts. Throughout each stage, players can find pizza boxes, which can be used to heal them, and other pies that grant players extra strength and infinite supers for a brief period of time.</desc> | ||
<image>./tmntsr/cover.png</image> | ||
<releasedate>20220616T000000</releasedate> | ||
<developer>Tribute Games</developer> | ||
<publisher>DotEmu</publisher> | ||
<genre>Platform / Run Jump Scrolling-Platform-Action / Adventure-Action</genre> | ||
</game> | ||
</gameList> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
{ | ||
"version": 2, | ||
"name": "tmntsr.zip", | ||
"items": [ | ||
"TMNTShreddersRevenge.sh", | ||
"tmntsr/" | ||
], | ||
"items_opt": [], | ||
"attr": { | ||
"title": "TMNT: Shredder's Revenge", | ||
"porter": [ | ||
"Johnny on Flame" | ||
], | ||
"desc": "Shredder's Revenge is a side-scrolling action brawler with a pixelated artstyle. The player assumes control of Leonardo, Donatello, Michelangelo, Raphael, April O'Neil, Master Splinter, and unlockable character Casey Jones as they combat opponents including the Foot Clan, Krang, Bebop and Rocksteady, and Shredder in locations ranging from New York City sewers to Dimension X.", | ||
"inst": "If you have an older version, it is recommended you uninstall it first. Copy the game's data into ports/tmntsr/gamedata/.", | ||
"genres": [ | ||
"action", | ||
"platformer" | ||
], | ||
"image": null, | ||
"rtr": false, | ||
"exp": false, | ||
"runtime": "mono-6.12.0.122-aarch64.squashfs", | ||
"reqs": [], | ||
"arch": [] | ||
} | ||
} |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,50 @@ | ||
#!/bin/bash | ||
get_label() | ||
{ | ||
LABEL=${1//\\/\\\\} # \ | ||
LABEL=${LABEL//\//\\\/} # / | ||
LABEL=${LABEL//\"/\\\"} # " | ||
LABEL=${LABEL// /\\t} # \t (tab) | ||
LABEL=${LABEL// | ||
/\\\n} # \n (newline) | ||
LABEL=${LABEL//^M/\\\r} # \r (carriage return) | ||
LABEL=${LABEL//^L/\\\f} # \f (form feed) | ||
LABEL=${LABEL//^H/\\\b} # \b (backspace) | ||
echo "$LABEL" | ||
} | ||
|
||
confirm() { | ||
local TITLE=$(get_label "$1") | ||
local LABEL=$(get_label "$2") | ||
local JSON=$( echo '{"type":"confirm","title":"'${TITLE}'","message":"'${LABEL}'"}' | base64 -w0 - ) | ||
echo "\$<${JSON}>\$" | ||
read RESULT | ||
} | ||
|
||
msgbox() { | ||
local TITLE=$(get_label "$1") | ||
local LABEL=$(get_label "$2") | ||
local JSON=$( echo '{"type":"msgbox","title":"'${TITLE}'","message":"'${LABEL}'"}' | base64 -w0 - ) | ||
echo $1 | ||
echo "\$<${JSON}>\$" | ||
read RESULT | ||
} | ||
|
||
settitle() { | ||
local TITLE=$(get_label "$1") | ||
local JSON=$( echo '{"type":"settitle","value":"'${TITLE}'"}' | base64 -w0 - ) | ||
echo "\$<${JSON}>\$" | ||
# no reply needed | ||
} | ||
|
||
kill_recursive() { | ||
local parent_pid="$1" | ||
local child_pids=$(pgrep -P "$parent_pid") | ||
|
||
for pid in $child_pids; do | ||
kill_recursive "$pid" 1 | ||
done | ||
|
||
# Kill the parent process if depth != 0 | ||
[[ "$2" == 1 ]] && kill -9 "$parent_pid" | ||
} |
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<configuration> | ||
<dllmap dll="SDL2" os="windows" target="SDL2.dll"/> | ||
<dllmap dll="SDL2" os="osx" target="libSDL2-2.0.0.dylib"/> | ||
<dllmap dll="SDL2" os="linux,freebsd,netbsd" target="libSDL2-2.0.so.0"/> | ||
|
||
<dllmap dll="FNA3D" os="windows" target="FNA3D.dll"/> | ||
<dllmap dll="FNA3D" os="osx" target="libFNA3D.0.dylib"/> | ||
<dllmap dll="FNA3D" os="linux,freebsd,netbsd" target="libFNA3D.so.0"/> | ||
|
||
<dllmap dll="FAudio" os="windows" target="FAudio.dll"/> | ||
<dllmap dll="FAudio" os="osx" target="libFAudio.0.dylib"/> | ||
<dllmap dll="FAudio" os="linux,freebsd,netbsd" target="libFAudio.so.0"/> | ||
</configuration> |
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<configuration> | ||
<dllmap dll="soft_oal.dll" os="windows" target="soft_oal.dll"/> | ||
<dllmap dll="soft_oal.dll" os="osx" target="libopenal.1.dylib"/> | ||
<dllmap dll="soft_oal.dll" os="linux" target="libopenal.so.1"/> | ||
</configuration> |
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<configuration> | ||
<dllmap dll="SDL2" os="windows" target="SDL2.dll"/> | ||
<dllmap dll="SDL2" os="osx" target="libSDL2-2.0.0.dylib"/> | ||
<dllmap dll="SDL2" os="linux" target="libSDL2-2.0.so.0"/> | ||
|
||
<dllmap dll="SDL2_gfx" os="windows" target="SDL2_gfx.dll"/> | ||
<dllmap dll="SDL2_gfx" os="osx" target="libSDL2_gfx-1.0.0.dylib"/> | ||
<dllmap dll="SDL2_gfx" os="linux" target="libSDL2_gfx-1.0.so.0"/> | ||
|
||
<dllmap dll="SDL2_image" os="windows" target="SDL2_image.dll"/> | ||
<dllmap dll="SDL2_image" os="osx" target="libSDL2_image-2.0.0.dylib"/> | ||
<dllmap dll="SDL2_image" os="linux" target="libSDL2_image-2.0.so.0"/> | ||
|
||
<dllmap dll="SDL2_mixer" os="windows" target="SDL2_mixer.dll"/> | ||
<dllmap dll="SDL2_mixer" os="osx" target="libSDL2_mixer-2.0.0.dylib"/> | ||
<dllmap dll="SDL2_mixer" os="linux" target="libSDL2_mixer-2.0.so.0"/> | ||
|
||
<dllmap dll="SDL2_ttf" os="windows" target="SDL2_ttf.dll"/> | ||
<dllmap dll="SDL2_ttf" os="osx" target="libSDL2_ttf-2.0.0.dylib"/> | ||
<dllmap dll="SDL2_ttf" os="linux" target="libSDL2_ttf-2.0.so.0"/> | ||
</configuration> |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Oops, something went wrong.