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const MAX_SPEED = -15; | ||
const MAX_REVERSE = 15; | ||
const MAX_STEER = 5; | ||
const MAX_SPEED = 15; | ||
const MAX_REVERSE = -6; | ||
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const carSpeed = 2; | ||
const steerSpeed = 1; | ||
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const zeroing = 0.3; | ||
const steerback = 1; | ||
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const wheelPosition = 20; | ||
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let car; | ||
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function setup() { | ||
createCanvas(windowWidth, windowHeight); | ||
class Vec { | ||
constructor() { | ||
this.position = createVector(width / 2, height / 2); | ||
this.velocity = createVector(0, 0); | ||
} | ||
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show() { | ||
strokeWeight(5); | ||
stroke(0); | ||
line(this.position.x - wheelPosition, this.position.y, this.position.x + this.velocity.x - wheelPosition, this.position.y + wheelPosition); | ||
line(this.position.x + wheelPosition, this.position.y, this.position.x + this.velocity.x + wheelPosition, this.position.y + wheelPosition); | ||
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strokeWeight(10); | ||
stroke(map(this.velocity.y, MAX_SPEED, MAX_REVERSE, 0, 255), map(this.velocity.y, MAX_SPEED, MAX_REVERSE, 255, 0), 0); | ||
line(this.position.x, this.position.y, this.position.x, this.position.y + this.velocity.y); | ||
} | ||
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update() { | ||
this.deAcceleration(); | ||
this.rePositionSteering(); | ||
this.position.y += this.velocity.y; | ||
this.position.x += this.velocity.x; | ||
if (this.position.x > width) { | ||
this.position.x = 0; | ||
class Car { | ||
constructor(x, y, size = 10) { | ||
this.position = createVector(x, y); | ||
this.velocity = createVector(0, 0); | ||
this.angle = 0; | ||
this.carSpeed = 0; | ||
this.size = size; | ||
this.FoB = 0; | ||
} | ||
keyAction() { | ||
this.steer(); | ||
// FORWARD | ||
if (keyIsDown(38)) { | ||
this.FoB = 1; | ||
if (this.carSpeed < MAX_SPEED) { | ||
this.accelerate(0.2); | ||
} | ||
if (this.position.x < 0) { | ||
this.position.x = width; | ||
if (this.carSpeed >= MAX_SPEED) { | ||
this.carSpeed = MAX_SPEED; | ||
} | ||
if (this.position.y > height) { | ||
this.position.y = 0; | ||
} | ||
// BACKWARD | ||
else if (keyIsDown(40)) { | ||
this.FoB = -1; | ||
if (this.carSpeed > MAX_REVERSE) { | ||
this.accelerate(-0.2); | ||
} | ||
if (this.position.y < 0) { | ||
this.position.y = height; | ||
if (this.carSpeed <= MAX_REVERSE) { | ||
this.carSpeed = MAX_REVERSE; | ||
} | ||
} | ||
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deAcceleration() { | ||
let deacceleration = zeroing; | ||
if (this.velocity.x != 0) { | ||
deacceleration = zeroing + 0.3; | ||
if (!keyIsDown(38) && !keyIsDown(40)) { | ||
if (this.carSpeed > 0.2) { | ||
this.accelerate(-0.2); | ||
} | ||
else this.velocity.x = 0; | ||
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if (this.velocity.y < 0) { | ||
this.velocity.y += deacceleration; | ||
else if (this.carSpeed < -0.2) { | ||
this.accelerate(0.2); | ||
} | ||
else this.velocity.y -= deacceleration; | ||
} | ||
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rePositionSteering() { | ||
if (!keyIsDown(37) && !keyIsDown(39)) { | ||
this.velocity.x += (this.velocity.x < 0) * steerback - (this.velocity.x > 0) * steerback; // minimizing conditions | ||
else { | ||
this.carSpeed = 0; | ||
this.FoB = 0; | ||
} | ||
} | ||
} | ||
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keyAction() { | ||
// accelerating | ||
if (keyIsDown(38) && this.velocity.y >= MAX_SPEED) { | ||
this.velocity.y -= carSpeed; | ||
} | ||
else if (keyIsDown(40) && this.velocity.y <= MAX_REVERSE) { | ||
this.velocity.y += carSpeed; | ||
steer() { | ||
let dir; | ||
// DIRECTION OF MOVEMENT | ||
dir = this.carSpeed >= 0 ? 1 : -1; | ||
if (this.FoB != 0) { | ||
if (keyIsDown(37)) { | ||
this.angle += dir * 3; | ||
} | ||
// steering | ||
if (keyIsDown(37) && this.velocity.x >= -MAX_STEER) { | ||
this.velocity.x -= steerSpeed; | ||
} | ||
else if (keyIsDown(39) && this.velocity.x <= MAX_STEER) { | ||
this.velocity.x += steerSpeed; | ||
else if (keyIsDown(39)) { | ||
this.angle -= dir * 3; | ||
} | ||
} | ||
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} | ||
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accelerate(fac) { | ||
this.carSpeed += fac; | ||
} | ||
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show() { | ||
let w = this.size; | ||
let l = 2 * this.size; | ||
translate(this.position.x, this.position.y); | ||
rotate(-this.angle); | ||
translate(-w / 2, -l / 2); | ||
fill(200); | ||
rect(0, 0, w, l); | ||
fill(30); | ||
rect(2, 0 + l / 8, w - 4, l / 7); | ||
rect(2, 0 + l / 2, w - 4, l / 5); | ||
} | ||
update() { | ||
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this.velocity.x = sin(this.angle); | ||
this.velocity.y = cos(this.angle); | ||
this.velocity.normalize(); | ||
this.position.x += this.velocity.x * this.carSpeed; | ||
this.position.y += this.velocity.y * this.carSpeed; | ||
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// REPEAT CANVAS | ||
if (this.position.x > width) { | ||
this.position.x = 0; | ||
} | ||
if (this.position.x < 0) { | ||
this.position.x = width; | ||
} | ||
if (this.position.y > height) { | ||
this.position.y = 0; | ||
} | ||
if (this.position.y < 0) { | ||
this.position.y = height; | ||
} | ||
} | ||
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// object for representation | ||
car = new Vec(); | ||
} | ||
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let car; | ||
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function setup() { | ||
createCanvas(windowWidth, windowHeight); | ||
angleMode(DEGREES); | ||
car = new Car(300, 300, 20); | ||
} | ||
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function draw() { | ||
background(150); | ||
car.show(); | ||
car.update(); | ||
background(50); | ||
car.keyAction(); | ||
} | ||
car.update(); | ||
car.show(); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,118 +0,0 @@ | ||
const MAX_SPEED = 15; | ||
const MAX_REVERSE = -6; | ||
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class Car { | ||
constructor(x, y, size = 10) { | ||
this.position = createVector(x, y); | ||
this.velocity = createVector(0, 0); | ||
this.angle = 0; | ||
this.carSpeed = 0; | ||
this.size = size; | ||
this.FoB = 0; | ||
} | ||
keyAction() { | ||
this.steer(); | ||
// FORWARD | ||
if (keyIsDown(38)) { | ||
this.FoB = 1; | ||
if (this.carSpeed < MAX_SPEED) { | ||
this.accelerate(0.2); | ||
} | ||
if (this.carSpeed >= MAX_SPEED) { | ||
this.carSpeed = MAX_SPEED; | ||
} | ||
} | ||
// BACKWARD | ||
else if (keyIsDown(40)) { | ||
this.FoB = -1; | ||
if (this.carSpeed > MAX_REVERSE) { | ||
this.accelerate(-0.2); | ||
} | ||
if (this.carSpeed <= MAX_REVERSE) { | ||
this.carSpeed = MAX_REVERSE; | ||
} | ||
} | ||
if (!keyIsDown(38) && !keyIsDown(40)) { | ||
if (this.carSpeed > 0.2) { | ||
this.accelerate(-0.2); | ||
} | ||
else if (this.carSpeed < -0.2) { | ||
this.accelerate(0.2); | ||
} | ||
else { | ||
this.carSpeed = 0; | ||
this.FoB = 0; | ||
} | ||
} | ||
} | ||
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steer() { | ||
let dir; | ||
// DIRECTION OF MOVEMENT | ||
dir = this.carSpeed >= 0 ? 1 : -1; | ||
if (this.FoB != 0) { | ||
if (keyIsDown(37)) { | ||
this.angle += dir * 3; | ||
} | ||
else if (keyIsDown(39)) { | ||
this.angle -= dir * 3; | ||
} | ||
} | ||
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} | ||
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accelerate(fac) { | ||
this.carSpeed += fac; | ||
} | ||
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show() { | ||
let w = this.size; | ||
let l = 2 * this.size; | ||
translate(this.position.x, this.position.y); | ||
rotate(-this.angle); | ||
translate(-w / 2, -l / 2); | ||
fill(200); | ||
rect(0, 0, w, l); | ||
fill(30); | ||
rect(2, 0 + l / 8, w - 4, l / 7); | ||
rect(2, 0 + l / 2, w - 4, l / 5); | ||
} | ||
update() { | ||
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this.velocity.x = sin(this.angle); | ||
this.velocity.y = cos(this.angle); | ||
this.velocity.normalize(); | ||
this.position.x += this.velocity.x * this.carSpeed; | ||
this.position.y += this.velocity.y * this.carSpeed; | ||
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// REPEAT CANVAS | ||
if (this.position.x > width) { | ||
this.position.x = 0; | ||
} | ||
if (this.position.x < 0) { | ||
this.position.x = width; | ||
} | ||
if (this.position.y > height) { | ||
this.position.y = 0; | ||
} | ||
if (this.position.y < 0) { | ||
this.position.y = height; | ||
} | ||
} | ||
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} | ||
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let car; | ||
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function setup() { | ||
createCanvas(windowWidth, windowHeight); | ||
angleMode(DEGREES); | ||
car = new Car(300, 300, 20); | ||
} | ||
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function draw() { | ||
background(50); | ||
car.keyAction(); | ||
car.update(); | ||
car.show(); | ||
} | ||