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* BufferUsage enum * TextureUsage enum * implement IDevice::getFormatSupport * speed up format test * refactor test-resource-state test
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Original file line number | Diff line number | Diff line change |
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Pipeline refactor | ||
- can we remove runtime specialization? we have to! | ||
- specialize() doesn't lead to a program layout that can be used | ||
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Shader program | ||
- can we always create shader program from a "linked program" | ||
- we cannot just have a single linked program passed in | ||
- d3d12 has support for "libraries" where we have individual entry points with different specializations | ||
- how should the interface to create shader programs look like? |
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