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Updated Prowl.Echo to 1.0.2
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michaelsakharov committed Nov 25, 2024
1 parent 2b527c8 commit 36f92da
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Showing 12 changed files with 1 addition and 17 deletions.
1 change: 0 additions & 1 deletion Prowl.Editor/Assets/AssetDatabase.Core.cs
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using Prowl.Runtime;
using Prowl.Runtime.Utils;
using Prowl.Echo;
using Prowl.Echo.FileFormats;

using Debug = Prowl.Runtime.Debug;

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2 changes: 0 additions & 2 deletions Prowl.Editor/Assets/Importers/MaterialImporter.cs
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// Licensed under the MIT License. See the LICENSE file in the project root for details.

using Prowl.Echo;
using Prowl.Echo.FileFormats;
using Prowl.Editor.Preferences;
using Prowl.Editor.ScriptedEditors;
using Prowl.Runtime;
using Prowl.Runtime.Utils;
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1 change: 0 additions & 1 deletion Prowl.Editor/Assets/Importers/MeshImporter.cs
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// Licensed under the MIT License. See the LICENSE file in the project root for details.

using Prowl.Echo;
using Prowl.Echo.FileFormats;
using Prowl.Runtime;
using Prowl.Runtime.Utils;

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1 change: 0 additions & 1 deletion Prowl.Editor/Assets/Importers/PrefabImporter.cs
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// Licensed under the MIT License. See the LICENSE file in the project root for details.

using Prowl.Echo;
using Prowl.Echo.FileFormats;
using Prowl.Runtime;
using Prowl.Runtime.Utils;

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1 change: 0 additions & 1 deletion Prowl.Editor/Assets/Importers/SceneImporter.cs
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// Licensed under the MIT License. See the LICENSE file in the project root for details.

using Prowl.Echo;
using Prowl.Echo.FileFormats;
using Prowl.Runtime;
using Prowl.Runtime.Utils;

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2 changes: 0 additions & 2 deletions Prowl.Editor/Assets/Importers/ScriptableObjectImporter.cs
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// Licensed under the MIT License. See the LICENSE file in the project root for details.

using Prowl.Echo;
using Prowl.Echo.FileFormats;
using Prowl.Editor.Preferences;
using Prowl.Editor.ScriptedEditors;
using Prowl.Runtime;
using Prowl.Runtime.Utils;

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2 changes: 0 additions & 2 deletions Prowl.Editor/Assets/MetaFile.cs
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// Licensed under the MIT License. See the LICENSE file in the project root for details.

using Prowl.Echo;
using Prowl.Echo.FileFormats;
using Prowl.Runtime;

namespace Prowl.Editor.Assets;

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2 changes: 0 additions & 2 deletions Prowl.Editor/Editor/AssetsBrowserWindow.cs
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using System.Reflection;

using Prowl.Echo;
using Prowl.Echo.FileFormats;
using Prowl.Editor.Assets;
using Prowl.Editor.Preferences;
using Prowl.Editor.Utilities;
using Prowl.Icons;
using Prowl.Runtime;
using Prowl.Runtime.GUI;
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2 changes: 0 additions & 2 deletions Prowl.Editor/EditorGuiManager.cs
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// This file is part of the Prowl Game Engine
// Licensed under the MIT License. See the LICENSE file in the project root for details.

using System.ComponentModel.DataAnnotations;
using System.Reflection;

using Prowl.Echo;
using Prowl.Echo.FileFormats;
using Prowl.Editor.Assets;
using Prowl.Editor.Docking;
using Prowl.Editor.Preferences;
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1 change: 0 additions & 1 deletion Prowl.Editor/Utilities/CreateAssetMenu.cs
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using System.Reflection;

using Prowl.Echo;
using Prowl.Echo.FileFormats;
using Prowl.Editor.Assets;
using Prowl.Runtime;
using Prowl.Runtime.Utils;
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2 changes: 1 addition & 1 deletion Prowl.Runtime/Prowl.Runtime.csproj
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<ItemGroup>
<!-- <PackageReference Include="Jitter2" Version="2.2.0" /> -->
<PackageReference Include="Jitter2.Double" Version="2.4.8-alpha" />
<PackageReference Include="Prowl.Echo" Version="1.0.1" />
<PackageReference Include="Prowl.Echo" Version="1.0.2" />
<PackageReference Include="Silk.NET.OpenAL" Version="2.22.0" />
<PackageReference Include="Silk.NET.OpenAL.Soft.Native" Version="1.23.1" />
<PackageReference Include="SoftCircuits.OrderedDictionary" Version="3.2.0" />
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1 change: 0 additions & 1 deletion Prowl.Runtime/Utils/ScriptableSingleton.cs
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using System.IO;

using Prowl.Echo;
using Prowl.Echo.FileFormats;

namespace Prowl.Runtime.Utils;

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