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Ensure TSPlayer.PlayerData is non-null whilst syncing loadouts #2952

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Commits on Jun 9, 2023

  1. Ensure TSPlayer.PlayerData is non-null whilst syncing loadouts

    During connection, we receive a `SyncLoadout` packet before the
    `ContinueConnecting2` packet, meaning we have not yet created a
    `PlayerData` for this player.
    drunderscore committed Jun 9, 2023
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