This project uses Oculus Quest hand-tracking to control Oculus default rigged hands and use it to generate grab poses. Clone this repo or pick the .unitypackage in the releases section. And please leave a star if this helped you, it truly helps keep the motivation going!
This is a work in progress, and things are subject to change. I hope it serves others either as a useful tool or at least as a starting point for their grabbing-interaction implementations. At this moment I won't be accepting Pull Requests but reach me in the issues if something is not right or have any feature in mind that you think is missing.
- You need to download the Oculus Integration from the Asset Store, as this requires OVRSkeleton. I have tested it with Unity 2019.3 and Oculus Integration 17.0 and 18.0.
- You need to use Quest + Oculus Link in the editor to generate poses (but the generated poses will work in a build with either hands or controllers).
- Check the demo scene with instructions.