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Convert leftover reStructuredText syntax to Markdown #43

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Sep 20, 2024
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6 changes: 4 additions & 2 deletions docs/Modding/reference/respawn/hud_element_notation.md
Original file line number Diff line number Diff line change
Expand Up @@ -432,11 +432,12 @@ Usable conditions are:

the game's language.

.. code-block:: text
```text

// use allcaps only in russian
allCaps 0 [!$RUSSIAN]
allCaps 1 [$RUSSIAN]
```



Expand Down Expand Up @@ -531,11 +532,12 @@ You can calculate the position or dimensions etc. with different units. If you p

x percent of the screen.

.. code:block::
```

// cover the entire screen
width %100
height %100
```

!!! cpp-function "fx"

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6 changes: 3 additions & 3 deletions docs/Modding/reference/respawn/native_server/damageinfo.md
Original file line number Diff line number Diff line change
Expand Up @@ -144,19 +144,19 @@ Because damageInfo instances are implemented as userdata they can't be typed.

!!! cpp-function "bool HeavyArmorCriticalHitRequired( var damageInfo )"

.. note::
!!! note

SERVER only

!!! cpp-function "bool CritWeaponInDamageInfo( var damageInfo )"

.. note::
!!! note

SERVER only

!!! cpp-function "float GetCriticalScaler( ent, damageInfo )"

.. note::
!!! note

SERVER only

Expand Down
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