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Orange Islands Overhaul #919

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Orange Islands Overhaul #919

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katedering
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This aims to properly cement Orange Islands as the 'de facto' endgame area, by both boosting the badge-base-level curve to cap at 68 instead of 61, and by drastically boosting the level of the wild Pokemon in Orange Islands. Additionally this adds the badge system to every trainer there and adds parties to the TODO bulbasaur trainers.

This aims to properly cement Orange Islands as the 'de facto' endgame area, by both boosting the badge-base-level curve to cap at 68 instead of 61, and by drastically boosting the level of the wild Pokemon in Orange Islands. Additionally this adds the badge system to every trainer there and adds parties to the TODO bulbasaur trainers.
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@Rangi42 Rangi42 left a comment

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Thanks, but these look unusually high. From the other LEVEL_FROM_BADGES uses in trainer parties, even + 10 is on the high end for non-boss trainers (and lower for wild mons, even with -s).

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katedering commented Dec 22, 2023

I could drop the wild levels a bit but it never made sense to me that an area that you unlock post-e4 had wild encounters in the mid-upper 30s, where most of Kanto has it in the 50s and up.

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image
this is the average wild level after ten badges, about the same as kanto's wild range in general

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orange

This is the first trainer in Orange Islands, encountered as soon as you reach Kanto. For reference, her team in base 9bit is two Level 55 Bellossom. The level range is exactly the same as default Polished 9bit IF you go there immediately after arriving in Kanto, even with the 'unusually high' level range, so I still think this is fine to push as-is.

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orangeold
(A GIF showing the current live team as well, for reference.)

@katedering katedering requested a review from Rangi42 December 2, 2024 21:10
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