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Emulator collection for Nintendo® Game & Watch™

This is a very quick and dirty port of the retro-go emulator collection that is intended to run on the Nintendo® Game & Watch™ 2020 edition.

Currently playable

  • GB
  • NES

How to report issues

❗ Please read this before reporting issues.

You may run the script ./report_issue.sh and follow the steps lined out, or continue reading:

Please include the following:

  • Which console (NES or GB)
  • The full name of the ROM you are running, e.g. "Super_Tilt_Bro_(E).nes"
  • The git hash of this repo and the submodule. Run the following: git describe --all --long --dirty=-dirty; cd retro-go-stm32; git describe --all --long --dirty=-dirty

With this information, please head over to the Discord and post in the #support channel. If you don't want to use discord for some reason, please create an issue.

Troubleshooting

  • Do you have any changed files, even if you didn't intentionally change them? Please run git reset --hard to ensure an unchanged state.
  • Did you pull but forgot to update the submodule? Run git submodule update --init --recursive to ensure that the submodules are in sync.
  • Always run make clean before building something new. The makefile should handle incremental builds, but please do this first before reporting issues.
  • If you have limited resources, remove the -j$(nproc) flag from the make command, i.e. run make flash_all.
  • It is still not working? Try the classic trouble shooting methods: Disconnect power to your debugger and G&W and connect again. Try programming the Base project first to ensure you can actually program your device.
  • Still not working? Ok, head over to #support on the discord and let's see what's going on.

How to build

Prerequisites

  • You will need a recent arm-gcc-none-eabi toolchain. Please make sure it's installed either in your PATH, or set the environment variable GCC_PATH to the bin directory inside the extracted directory (e.g. /opt/gcc-arm-none-eabi-10-2020-q4-major/bin).
  • In order to run this on a Nintendo® Game & Watch™ you need to first unlock it.

Building

Note: make -j8 is used as an example. You may use make -j$(nproc) on Linux or make -j$(sysctl -n hw.logicalcpu) on Mac, or just write the number of threads you want to use, e.g. make -j8.

# Configure the debug adapter you want to use.
# stlink is also the default, but you may set it to something else:
# export ADAPTER=jlink
# export ADAPTER=rpi
export ADAPTER=stlink

# Clone and build flashloader:

git clone https://github.com/ghidraninja/game-and-watch-flashloader

cd game-and-watch-flashloader

make -j8

cd ..

# Clone this repo with submodules:

git clone --recurse-submodules https://github.com/kbeckmann/game-and-watch-retro-go

cd game-and-watch-retro-go

# Place GB roms in `./roms/gb/` and NES roms in `./roms/nes/`:
# cp /path/to/rom.gb ./roms/gb/
# cp /path/to/rom.nes ./roms/nes/

# Build and program external and internal flash.
# Note: If you are using the 16MB external flash, build using:
#           make -j8 LARGE_FLASH=1 flash_all
#       A custom flash size may be specified with the EXTFLASH_SIZE variable.

make -j8 flash_all

If you are a developer

  • If you need to change the project settings and generate c-code from stm32cubemx, make sure to not have a dirty working copy as the tool will overwrite files that will need to be perhaps partially reverted. Also update Makefile.common in case new drivers are used.

Known issues (Please do not report these)

  • Settings are not persistent

GB Features / todo

  • Key input support
  • Audio support (works well!)
  • Video support (uses RGB565 color mode)
  • Audio volume
  • Power button -> deep sleep (saves and loads state)
  • VSync
  • State saving/loading
  • Support multiple ROMs
  • OSD menu

NES Features / todo

  • Key input support
  • Audio support (works well)
  • Video support (uses indexed colors w/ a configurable palette)
  • Audio volume
  • Power button -> deep sleep (saves and loads state)
  • VSync
  • State saving/loading
  • Support multiple ROMs
  • OSD menu

Contact, discussion

Please join the Discord.

LICENSE

This project is licensed under the GPLv2. Some components are also available under the MIT license. Respective copyrights apply to each component.

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