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- added check for closing the window with unsaved tabs - enter to drop held entry - enter to select text - added tooltip effect to make it more readable - fixed bug with snbt editing keys not escaping - added list as root node kind - added bedrock's little endian nbt format
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Original file line number | Diff line number | Diff line change |
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use wgsl_inline::wgsl; | ||
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wgsl! { | ||
struct VertexInput { | ||
@location(0) | ||
position: vec2<f32> | ||
} | ||
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struct VertexOutput { | ||
@builtin(position) | ||
position: vec4<f32>, | ||
@location(0) | ||
uv: vec2<f32>, | ||
} | ||
|
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@vertex | ||
fn vertex(input: VertexInput) -> VertexOutput { | ||
var output: VertexOutput; | ||
output.position = vec4<f32>(input.position, 1.0 - (254.0 / 255.0), 1.0); | ||
output.uv = vec2<f32>((input.position.x + 1.0) / 2.0, (1.0 - input.position.y) / 2.0); | ||
return output; | ||
} | ||
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||
@group(0) | ||
@binding(0) | ||
var texture: texture_2d<f32>; | ||
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@group(0) | ||
@binding(1) | ||
var texture_sampler: sampler; | ||
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@fragment | ||
fn fragment(input: VertexOutput) -> @location(0) vec4<f32> { | ||
return textureSample(texture, texture_sampler, input.uv); | ||
} | ||
} |
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