#IMPORTANT
Forked from https://github.com/Redisrupt/SVG-Morpheus
This fork:
- exports the module as a commonjs module
- add the main field pointing to the compiled uncompressed resource
- publish only the compiled resources
- add a changelog
JavaScript library enabling SVG icons to morph from one to the other. It implements Material Design's Delightful Details transitions.
CDN provided by cdnjs
<script src="//cdnjs.cloudflare.com/ajax/libs/SVG-Morpheus/0.1.8/svg-morpheus.js"></script>
You have two options to get the library:
- Download SVG Morpheus from GitHub.
- Use Bower to download the library. Just run
bower install svg-morpheus
in the directory you want to download the files to.
Simply add the svg-morpheus.js script to your website/application. No other scripts are needed. Both the minified and uncompressed (for development) versions are in the /compile folder.
<script src="svg-morpheus.js"></script>
- Add an icon set SVG to the HTML file where you want to show the morphing icon.
- Create a SVG Morpheus instance for the icon set by calling
new SVGMorpheus(element)
. Object/IFrame/Inline SVG element containing the icon set. Can be a DOM element or a CSS query selector.. For example:
var myIcons = new SVGMorpheus('#myIconSet');
- After initializing, you get a SVGMorpheus object having
to(ID)
function. ID is an id of Icon in the icon set. Use it to morph the icon to another icon in the icon set.
myIcons.to('icon1');
var myIcons = new SVGMorpheus(element, options, callback);
element - Object/IFrame/SVG element containing an icon set. Can be a DOM element or a CSS query selector.
options - Optional. Object specifying default options.
options.iconId - Optional. Id of an icon shown after initialization. Default: last icon in the icon set.
options.duration - Optional. Set a default duration for transition animations, in msec. Default: 750.
options.easing - Optional. Set a default easing for transition animations. Default: quad-in-out.
options.rotation - Optional. Set a default rotation for icon shapes. clock
= clockwise, counterclock
= counterclockwise, random
= randomly set clock/counterclock, none
= no rotation. Default: clock.
callback - Optional. Set a default callback function to call at the animation end.
myIcons.to(iconId, options, callback);
iconId - Id of an icon to transition to.
options - Optional. Object specifying the animation options.
options.duration - Optional. Set a duration for the animation, in msec.
options.easing - Optional. Set an easing for the animation.
options.rotation - Optional. Set a rotation for icon shapes. clock
= clockwise, counterclock
= counterclockwise, random
= randomly set clock/counterclock, none
= no rotation.
callback - Optional. Set a callback function to call at the animation end.
circ-in
, circ-out
, circ-in-out
, cubic-in
, cubic-out
, cubic-in-out
, elastic-in
, elastic-out
, elastic-in-out
, expo-in
, expo-out
, expo-in-out
, linear
, quad-in
, quad-out
, quad-in-out
, quart-in
, quart-out
, quart-in-out
, quint-in
, quint-out
, quint-in-out
, sine-in
, sine-out
, sine-in-out
SVG should have the following structure to be a valid icon set:
- 1st tier nodes are
<g>
elements having 'id' attribute. They define icons in the icon set. - 2nd tier nodes are shape elements (
<path>
,circle
,rect
,ellipse
,polygon
,line
). They define the icon graphics.
<svg>
<g id="icon1">
Shape elements
</g>
<g id="icon2">
Shape elements
</g>
</svg>
Check the Demos directory for examples.
Chrome Firefox IE >= 10 Safari Opera iOS Safari Android Browser >= 4.4 Chrome for Android
See the LICENSE file.