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iOS Sample (not yet working) #15
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76 changes: 76 additions & 0 deletions
76
samples/ElmInspiredOne/ElmInspiredOneXF.iOS/AppDelegate.cs
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using UIKit; | ||
using Foundation; | ||
using Gjallarhorn.Bindable.Framework; | ||
using Program = ElmInspiredOne.Program; | ||
using ElmInspiredXF; | ||
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namespace ElmInspiredOneXF.iOS | ||
{ | ||
// The UIApplicationDelegate for the application. This class is responsible for launching the | ||
// User Interface of the application, as well as listening (and optionally responding) to application events from iOS. | ||
[Register("AppDelegate")] | ||
public class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate | ||
{ | ||
// class-level declarations | ||
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public override UIWindow Window | ||
{ | ||
get; | ||
set; | ||
} | ||
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public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions) | ||
{ | ||
global::Xamarin.Forms.Forms.Init(); | ||
//var info = Framework.CreateApplicationInfo(Program.applicationCore, new MainPage()); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. These lines were copied from the Android app shell project. |
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//var app = info.CreateApp(); | ||
//LoadApplication(app); | ||
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//Framework.runApplication | ||
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// create a new window instance based on the screen size | ||
Window = new UIWindow(UIScreen.MainScreen.Bounds); | ||
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// If you have defined a root view controller, set it here: | ||
// Window.RootViewController = myViewController; | ||
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// make the window visible | ||
Window.MakeKeyAndVisible(); | ||
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return base.FinishedLaunching(application, launchOptions); | ||
} | ||
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public override void OnResignActivation(UIApplication application) | ||
{ | ||
// Invoked when the application is about to move from active to inactive state. | ||
// This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) | ||
// or when the user quits the application and it begins the transition to the background state. | ||
// Games should use this method to pause the game. | ||
} | ||
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public override void DidEnterBackground(UIApplication application) | ||
{ | ||
// Use this method to release shared resources, save user data, invalidate timers and store the application state. | ||
// If your application supports background exection this method is called instead of WillTerminate when the user quits. | ||
} | ||
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public override void WillEnterForeground(UIApplication application) | ||
{ | ||
// Called as part of the transiton from background to active state. | ||
// Here you can undo many of the changes made on entering the background. | ||
} | ||
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public override void OnActivated(UIApplication application) | ||
{ | ||
// Restart any tasks that were paused (or not yet started) while the application was inactive. | ||
// If the application was previously in the background, optionally refresh the user interface. | ||
} | ||
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public override void WillTerminate(UIApplication application) | ||
{ | ||
// Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground. | ||
} | ||
} | ||
} | ||
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In the android app, there is a reference to Gjallarhorn.XamarinForms.
I was experimenting with just trying to use Gjallarhorn.Bindable without the XamarinForms...