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Re-add SciVis renderer features (the previous version is still
available as ao renderer)
Lights are regarded, and thus the OBJ material terms ks and ns have effect again
Hard shadows are enabled via the shadows parameter
The control of ambient occlusion changed:
The aoIntensity parameter is replaced by the combined
intensity of ambient lights in the World
The effect range is controlled via aoDistance
Added support for data arrays with a stride between voxels in
volumes
Application thread waiting for finished image via ospWait
participates in rendering, increasing CPU utilization; via
rkcommon v1.5.0
Added ospray_cpp compatibility headers for C++ wrappers to
understand rkcommon and glm short vector types
For rkcommon, include ospray/ospray_cpp/ext/rkcommon.h
For glm, include ospray/ospray_cpp/ext/glm.h
Note in debug builds some compilers will not optimize out type trait
definitions. This will require users to manually instantiate the glm
definitions in one translation unit within the application using #define OSPRAY_GLM_DEFINITIONS before including ext/glm.h: see ospTutorialGLM as an example
Changed parameters to volume texture: it now directly accepts the volume and the transferFunction
Fixed many memory leaks
Handle NaN during volume sampling, which led to bounding boxes
being visible for some volumes and settings
Depth is now "accumulated" as well, using the minimum
Fix shading for multiple modes of the debug renderer