CrashDetect helps you debug runtime errors and server crashes. When something goes wrong you will get a detailed error message with error description, stack trace, and other useful information that will make it easier to quickly find and fix the issue.
- Download a binary package from the Releases page on Github or build it yourself from source code (see Building from source code).
- Extract and copy
crashdetect.so
orcrashdetect.dll
to<sever>/plugins/
. - Add
crashdetect
(Windows) orcrashdetect.so
(Linux) to theplugins
line of your server.cfg.
Binary packages come with an include file (crashdetect.inc
) that contains
some helper functions that you may find useful. But you don't have to
include it to be able to use CrashDetect.
Apart from installing the plugin you don't have to do anything further to
start receiving errors reports. By default all errors will be saved in your
server_log.txt
, but this can be changed
(see Configuration).
For better debugging experience, make sure that you compile your script with debug info enabled. Doing this will let you see more information in stack traces such as function names, parameter names and values, source file names and line numbers.
Please be aware that when using this plugin your code WILL run slower due to the overhead associated with detecting errors and providing accurate error information (for example, some runtime optimizations are disabled). Usually this is fine during development, but it's not recommended to load CrashDetect on a production (live) server with many players.
CrashDetect reads settings from server.cfg, the server configuration file. This is done during plugin loading, so if you change any settings you will probably need to restart your server.
Available settings:
-
trace <flags>
Enables function call tracing.
If enabled, CrashDetect will show information about every function call in all running scripts, such as the name of the function being called and the values of its parameters.
flags
may be one or combination of the following:n
- trace native functionsp
- trace public functionsf
- trace normal functions (i.e. all non-public functions)
For example,
trace pn
will trace both public and native calls, andtrace pfn
will trace all functions. -
trace_filter <regexp>
Filters
trace
output based on a regular expression.Examples:
trace_filter Player
- output functions whose name containsPlayer
trace_filter playerid=0
- show functions whoseplayerid
parameter is 0
-
crashdetect_log <filename>
Use a custom log file for output.
By default all diagnostic information is printed to the server log. This option lets you redirect output to a separate file.
-
long_call_time <us>
How long a top-level callback call should last before crashdetect prints a warning. This can be set very high (for example
1000000
) to only detect functions that have totally hung, or very low (500
) to detect functions that complete, but are just slow (thus affecting overall server execution and sync). Default value is5000
(5 milliseconds).Use
0
to disable this check.
Often writing to address naught is a mistake, it indicates that some target address is unset,
especially in larger modes. address_naught
mode detects all writes to this address and gives a
new (to VM) error in that case - AMX_ERR_ADDRESS_0
. Note that this isn't always an error, it is a
valid address and real data can be stored there, so if this detection is enabled the mode must
ensure that nothing important will be written there (fixes.inc does this by defining and not using
the anonymous automata). This is also the reason why there is no global config option for this
detection - it is by necessity done on a per-mode basis, is off by default, and can only be enabled
by functions (technically by registers).
There are several functions defined in crashdetect.inc
to access plugin information. These are
all just wrappers around direct register accesses, but provide a much nicer API.
bool:IsCrashDetectPresent();
- Is the crashdetect plugin loaded?SetCrashDetectLongCallTime(us_time);
- Set the long call warning threshold.GetCrashDetectLongCallTime();
- Get the long call warning threshold.DisableCrashDetectLongCall();
- Disable the long call warning.EnableCrashDetectLongCall();
- Disable the long call warning.ResetCrashDetectLongCallTime();
- Reset the long call threshold to the default (fromserver.cfg
).RestartCrashDetectLongCall();
- Restart the long call timer.bool:IsCrashDetectLongCallEnabled();
- Is long function call detection enabled?bool:HasCrashDetectLongCall();
- Does the current version of crashdetect support this feature?GetCrashDetectDefaultTime();
- Get the default long call time threshold.DisableCrashDetectAddr0();
- Disable address naught write detection in this mode.EnableCrashDetectAddr0();
- Enable address naught write detection in this mode.bool:IsCrashDetectAddr0Enabled();
- Is the error currently enabled?bool:HasCrashDetectAddr0();
- Does the current version of crashdetect support this feature?
The plugin adds two control registers accessed via LCTRL
and SCTRL
- 0xFF
for general flags
and 0xFE
for long call time values:
// Get the current long call time (even when it is disabled).
#emit ZERO.pri // Always set pri to 0 before `LCTRL` calls.
#emit LCTRL 0xFE // Will set `pri` if the plugin is loaded.
#emit STOR.pri var // Save the result.
// Enable address naught write detection.
#emit CONST.pri 192 // 64 (address_naught control bit) | 128 (address_naught enable).
#emit SCTRL 0xFF // Set the register.
The flags are:
1
- Cashdetect present (read only).2
- long_call_time checks enabled (write ignored whenserver.cfg
haslong_call_time 0
).4
- long_call_time reset to default time (write1
only).8
- long_call_time restart check from now (write1
only).16
- Error with the crashdetect user data.32
- long_call_time control bit.64
- address_naught control bit.128
- address_naught detection enabled.
When read-only values are set, they are ignored. When write-only bits are returned they are always
0
. When write-1-only bits are 0
they are ignored, the 1
is a signal to trigger something. To
set most registers the relevant control bit must also be set. So to enable address naught detection
requires bit 6
(64
) and bit 7
(128
). To disable it just requires bit 6
. Note that while
many of these bits would seem to be independent you cannot disable address naught detection, enable
long call detection, and reset and restart the timer all at once with 0x6E
; only one command at
once will work.
If you want to build CrashDetect from source code, e.g. to fix a bug and submit a pull request, simply follow the steps below. You will need a C++ compiler and CMake.
Install gcc and g++, make and cmake. On Ubuntu you would do that like so:
sudo apt-get install gcc g++ make cmake
If you're on a 64-bit system you'll need additional packages for compiling for 32-bit:
sudo apt-get install gcc-multilib g++-multilib
For CentOS:
yum install gcc gcc-c++ cmake28 make
Now you're ready to build CrashDetect:
cd crashdetect
mkdir build && cd build
cmake ../ -DCMAKE_BUILD_TYPE=Release -DBUILD_TESTING=OFF
make
You'll need to install CMake and Visual Studio (Express edition will suffice). After that, either run cmake from the command line:
cd crashdetect
mkdir build && cd build
path/to/cmake.exe ../ -DBUILD_TESTING=OFF
or do the same from cmake-gui. This will generate a Visual Studio project in the build folder.
To build the project:
path/to/cmake.exe --build . --config Release
You can also build it from within Visual Studio: open build/crashdetect.sln and go to menu -> Build -> Build Solution (or just press F7).
Licensed under the 2-clause BSD license. See LICENSE.txt.