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Pokemon Mini emulator with KolibriOS, TI-Nspire and GCW0 ports
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Rezzy-dev/pokemini
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___ _ _ | _ \ | \_/ | | _/ | _ | | | | | | | |_| OKE |_| |_| INI ------------------- Version 0.60 Homebrew-emulator for Pokémon-Mini! Latest version can be found in: http://pokemini.sourceforge.net/ For hardware documentation, visit: http://wiki.sublab.net/index.php/Pokemon_Mini > Keys & Information: To include real BIOS, place "bios.min" on the emulator's directory. When no "bios.min" is present, emulator will use Pokémon-Mini FreeBIOS. Pokémon-Mini PC Keys ---------------------------- D-PAD Left Arrow Left D-PAD Right Arrow Right D-PAD Up Arrow Up D-PAD Down Arrow Down Key A Keyboard X Key B Keyboard Z Key C Keyboard S or C Power Button Keyboard E Shock Detector Keyboard A ---------------------------- UI Menu Keyboard Esc F9 will capture the screen and save as "snap_(sequence number).bmp" F10 can toggle between Fullscreen and Windowed. F11 will disable/enable speed throttle TAB can be hold to temporary disable speed throttle > Supported multicarts: Type 0 - Disabled (Commercial, Prototype) Read only Type 1 - Normal 512KB Flash (AM29LV040B) Read, Erase, Write, Banking and Manufacturer ID Type 2 - Lupin's 512KB Flash (AM29LV040B) Read, Erase, Write, Banking and Manufacturer ID > Command-Line: Usage: PokeMini [Options] rom.min Options: -freebios Force FreeBIOS -bios otherbios.min Load BIOS -noeeprom Discard EEPROM data -eeprom pokemini.eep Load/Save EEPROM file -eepromshare Share EEPROM to all ROMs (default) -noeepromshare Each ROM will use individual EEPROM -nostate Discard State data (default) -state pokemini.sta Load/Save state file -nortc No RTC -statertc RTC time difference in savestates -hostrtc RTC match the Host clock (def) -nosound Disable sound -sound Same as -soundpiezo (def) -sounddirect Use timer 3 directly for sound (default) -soundemulate Use sound circuit emulation -sounddirectpwm Same as direct, can play PWM samples -nopiezo Disable piezo speaker filter -piezo Enable piezo speaker filter (def) -scanline 50% Scanline LCD filter -dotmatrix LCD dot-matrix filter (def) -nofilter No LCD filter -2shades LCD Mode: No mixing -3shades LCD Mode: Grey emulation -analog LCD Mode: Pretend real LCD (default) -fullbattery Emulate with a full battery (default) -lowbattery Emulate with a weak battery -palette n Select palette for colors (0 to 15) -rumblelvl 3 Rumble level (0 to 3) -nojoystick Disable joystick (def) -joystick Enable joystick -joyid 0 Set joystick ID -custom1light 0xFFFFFF Palette Custom 1 Light -custom1dark 0x000000 Palette Custom 1 Dark -custom2light 0xFFFFFF Palette Custom 2 Light -custom2dark 0x000000 Palette Custom 2 Dark -synccycles 8 Number of cycles per hardware sync. -multicart 0 Multicart type (0 to 2) -lcdcontrast 64 LCD contrast boost in percent -lcdbright 0 LCD brightness offset in percent Only on SDL platform: -dumpsound sound.wav Dump sound into a WAV file -windowed Display in window (default) -fullscreen Display in fullscreen -zoom n Zoom display: 1 to 4 (def 4) -bpp n Bits-Per-Pixel: 16 or 32 (def 16) Only on Debugger platform: -autorun 0 Autorun, 0=Off, 1=Full, 2=Dbg+Snd, 3=Dbg -windowed Display in window (default) -fullscreen Display in fullscreen -zoom n Zoom display: 1 to 4 (def 4) -bpp n Bits-Per-Pixel: 16 or 32 (def 16) > System requirements: No sound: Pentium III 733 Mhz or better recommended. With sound: Pentium IV 1.7 Ghz or better recommended. Note: Performance tests were based on 0.4.0 version > History: -: 0.60 Changes :- Changed version format to only 2 fields to avoid confusion Fixed RTC month being reported wrong from host Adjusted graphics, now it display darker shades to match more closely the real system Added 2 new options: LCD contrast and LCD bright Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements New Keyboard/Joystick option to allow checking inputs Applying joystick settings now can (re)enable the device Share EEPROM is now disabled by default Emulator can be compiled for 64-bit CPU without issues now Limited sync-cycles to 64 on 'accurancy' platforms Win32 Only: Corrected Direct3D issue in some GPUs Sound write position is now handled correctly NDS Only: Added 3-in-1 rumble support PSP Only: Analog stick now works Added FPS display under Platform... (default is off) Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max Dreamcast Only: Improved sound latency (thanks BlueCrab). Added FPS display under Platform... (default is off) Debugger Only: Minor fixes Trace history is now 10000 instructions instead of 256 Added copy & paste buttons to timing counters Older History can be found at: http://sourceforge.net/p/pokemini/wiki/History/ > License GPLv3 (emulator and tools): PokeMini - Pokémon-Mini Emulator Copyright (C) 2015 JustBurn This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. > Greetings & Links: Thank's to p0p, Dave|X, Onori goldmomo, asterick, DarkFader, Agilo MrBlinky, Wa, Lupin and everyone at #pmdev on IRC EFNET! Questions and Bugs reports are welcome! PokeMini webpage: https://sourceforge.net/projects/pokemini/ Pokemon-Mini Hardware: http://wiki.sublab.net/index.php/Pokemon_Mini Pokémon-mini.net: http://www.pokemon-mini.net/ MEGA - Museum of Electronic Games & Art: http://m-e-g-a.org/ Minimon (other Pokemon-Mini emulator): http://www.sublab.net/projects/minimon/ DarkFader Pokemon-Mini webpage: http://darkfader.net/pm/ Agilo's Weblog: http://www.agilo.nl/
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