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The next modding framework for Minecraft Bedrock Server on Windows examples: https://github.com/Sysca11/BedrockKit LICENCE: GPLv3 with extra restrictions&exceptions restrictions: First of all,you must accept the Minecraft EULA. Second,If you provides a server hosting service,you can use this framework for free,but you SHOULD NOT make PRIVATE changes to this framework as a selling point.If you fixed or tweaked the code,please pull request,instead of making it private for commercial use. Do not do evil. exceptions: Although we expected to build an open-source community,but forcing everything open-source will ruin this community. So you can write mods based on BDX with ANY open-source license or even for COMMERICAL USE WITHOUT providing your source code. but if you modified the framework,or write a new framework based on this framework,you NEED to open-source it. 协议:GPLv3和额外限制和例外 限制: 首先,使用本开源项目代表你已默认Minecraft EULA的全部内容,因违反EULA导致的任何责任,与本项目和任何贡献者无关。 第二,如果你是服务器提供商且提供预装服务(指提供编译好的二进制文件),你不能对framework做任何【私有的修改】或者将修改【作为卖点】,所有的修改需要提交Pull Request或者直接开源,而不是私有化用作商业用途,以及必须依照GPLv3协议附带源代码地址和源代码开源协议。 第三,不要作恶 例外: 尽管我们希望创造一个开源社区,但是强制开源显然会毁了一切。 因此你可以以任何协议(开源、闭源、闭源且商业化)来编写基于BDX的MOD,但是,如果你对framework做了修改或者基于此framework制作了新的framework,你必须开源,且使用相同的开源协议。
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the next modding framework for BDS Win
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