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In order to manage character states (like whether or not they are actionable) we could use the Unity event system (observable pattern & listeners) to track the states more elegantly and prevent unexpected behavior,
The text was updated successfully, but these errors were encountered:
In order to manage character states (like whether or not they are actionable) we could use the Unity event system (observable pattern & listeners) to track the states more elegantly and prevent unexpected behavior,
The text was updated successfully, but these errors were encountered: