Skip to content

Commit

Permalink
Update changelog.
Browse files Browse the repository at this point in the history
  • Loading branch information
kduske committed Jul 10, 2016
1 parent a6d2341 commit ab9e507
Showing 1 changed file with 31 additions and 0 deletions.
31 changes: 31 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,37 @@ TrenchBroom is a modern cross-platform level editor for Quake-engine based games
- Source Sans Pro font www.google.com/fonts/specimen/Source+Sans+Pro

## Changes
### TrenchBroom 2.0.0 a6d2341
- In-editor compilation support.
- Support for launching game engines.
- Add issue generator for long entity properties.
- Add issue generator for empty groups.
- Improve texture loading in Quake 2.
- Don't allow drawing brushes outside of world bounds.
- Reset the rotation handle position and keep a list of previously used positions.
- Store texture lock state in the preferences and default to on.
- Allow Shift+Drag to snap vertices to the grid.
- Fix crash when closing the editor while the clip tool is active.
- Fix skew bugs in UV editor.
- Fix duplicated objects not being added to the current layer or group.
- Fix rendering problems when duplicating entities within groups.
- Fix handling of brush entities when grouping.
- Fix initial point placement in the complex brush tool.
- Fix crash when undoing CSG operations.
- Fix crash when undoing brush resizing.
- Fix usage indicators in entity and texture browsers.
- Fix layout problem in game path preferences.
- Fix ESC key behavior in preference and About dialog.
- Fix window position and size restoration problems.
- Fix ESC key behavior when in clip mode.
- Fix case sensitivity problems in open file dialog on Linux.
- Fix layout of view dropdown window on Linux.
- Fix texture lock for faces having +Y as their normal.
- Show correct window icons.
- Better support for dark UI themes.
- Performance improvements.
- Cosmetic changes.

### TrenchBroom 2.0.0 Beta e439e68
- Fix keyboard shortcuts not working after cycling an editing viewport

Expand Down

0 comments on commit ab9e507

Please sign in to comment.