This repository is a collection of useful gems that are usable in O3DE. Those gems are open source but refer to the license of every gem. Note that this is not a "Canonical" part of O3DE - those gems are third-party contributions and are not tested against any particular version of the O3DE engine.
Toolset for joystick-controlled cameras and spline animation tools.
The tools for expanding the usability of the Spline component in O3DE. It allows to:
- Import spline from CSV file
- Export spline to a CSV file Having a CSV file formatted as :
x,y,z
0.000000,0.000000,0
0.698132,0.642788,0
1.396263,0.984808,0
2.094395,0.866025,0
2.792527,0.342020,0
3.490659,-0.342020,0
4.188790,-0.866025,0
4.886922,-0.984808,0
5.585054,-0.642788,0
6.283185,-0.000000,0
You can modify the Spline component in Editor.
Add SplineToolsEditorComponent next to the Spline component, locate your CSV file (it needs to exist as a source asset), and click the Load button.
If you switch Local Coordinates
to true, the component will interpret coordinates as local to entity origin.
The CSV file can contain the following columns: lat
, lon
, alt
where every row contains the WGS-84 coordinate of the spline's node.
It can be loaded to a georeferenced level as explained in [Georeference section of O3DE documentation]
(https://development--o3deorg.netlify.app/docs/user-guide/interactivity/robotics/georeference/).
It is useful for visualizing paths, roads, and other things at the O3DE level.
Simple, but extremely useful tool that exposes ROS 2 subscription/publication to Script Canvas and LUA. Refer to readme.
A component that allows to look at an entity from 3rd person perspective and to switch camera mode to the free flying mode (to switch mode press the C
key). It also allows to enable/disable following the target's rotation and to add a vertical offset to change the look at
point of the target entity.
Minimal dependency Gem that allows the setup runtime checks and prevents starting the Editor/GameLauncher if the requirements are not met Refer to readme
Deprecated, please use -console-mode
switch available in o3de 2409.
The description of said feature is in the original PR.
The level modification tool contains a component called PrefabVariantEditorComponent. This component allows the change a variant of loaded prefab during game mode. It exposes PrefabVariantRequestsBus to Script Canvas or LUA.
A tool that allows the adjusted frequency, activate and deactivate sensor during the game mode.
Gem contains a smoothing component that will mimic the movement of an attached entity with the tracked entity. It offers multiple smoothing methods. It allows the lock Z axis to point up direction.
Useful for robots' movement smoothing.
Component that spawns prefabs using coordinates stored in CSV file. It supports XYZ format as well as WGS84 coordinate system.
CSV file format for coordinates in XYZ system:
x y z name
5.1 37 0 object_name
5.1 44 0 object_name
5.1 51 0 object_name
5.1 58 0 object_name
5.1 65 0 object_name
5.1 72 0 object_name
5.1 79 0 object_name
CSV file format for coordinates in WGS84 system:
alt lat lon name
0 12.5896238486642 30.1930592634115 ball
0 12.5896467730289 30.1931152819367 ball
0 12.5896704915715 30.193170552104 ball
0 12.5896945425591 30.1932257788658 ball
0 12.5897180240288 30.1932813604207 ball
0 12.5897414039641 30.1933370085065 ball
0 12.5897646831551 30.1933927129084 ball
Simple utility Gem that exposes the O3DE console to ROS 2 topics. It has two std_msgs/msg/String topics:
\o3de_console_out
\o3de_console_in
Currently o3de_console_in
is usable only.
The gem functionality is available only in Profile/Debug.
A Gem that introduces point clouds to O3DE. It offers:
- PointcloudFeatureProcessor with public API
- Pointcloud product asset
- A public API for configuration (
PointcloudConfigurationBus
)
At this moment it accepts PLY as a source asset.
Pointcloud asset was obtained from potree.
A utility gem that introduces a way to control robots in simulation as puppets with Pose messages or TFs.