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Split Default theme into base and variations
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We now have a default.tres theme and both default dark and default light are using the enhanced theme system. This makes them behave more similar. The default is still using the same base colors as dark, this could be changed in the future, probably when we want to expose the colors to the users.
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Jowan-Spooner committed Nov 13, 2024
1 parent bec23d6 commit ee62815
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Showing 5 changed files with 1,136 additions and 1,695 deletions.
3 changes: 2 additions & 1 deletion material_maker/main_window.tscn
Original file line number Diff line number Diff line change
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[gd_scene load_steps=20 format=3 uid="uid://cgfeik04a5qqs"]

[ext_resource type="Script" path="res://material_maker/main_window.gd" id="1"]
[ext_resource type="Theme" uid="uid://b628lwfk6ig2c" path="res://material_maker/theme/default dark.tres" id="1_2qcba"]
[ext_resource type="Theme" uid="uid://b628lwfk6ig2c" path="res://material_maker/theme/default.tres" id="1_2qcba"]
[ext_resource type="Script" path="res://material_maker/main_window_layout.gd" id="2"]
[ext_resource type="PackedScene" uid="uid://eiq3i53x72m2" path="res://addons/flexible_layout/flexible_layout.tscn" id="6_ygla4"]
[ext_resource type="PackedScene" uid="uid://clw8sb0p8webl" path="res://material_maker/windows/add_node_popup/add_node_popup.tscn" id="7"]
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[ext_resource type="Script" path="res://material_maker/tools/library_manager/library_manager.gd" id="14"]
[ext_resource type="Texture2D" path="res://material_maker/icons/paste_none.tres" id="15"]


[sub_resource type="GDScript" id="6"]
script/source = "extends Label

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