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Updated renderer to limit the size of rendering viewports (big textures are rendered in chunks and reassembled).
This can be used to avoid crashes on lower end GPU and/or when generating high resolution textures. The maximum
render size can be configured in the progress counter context menu.
Added GPU memory information near the progress counter, with a tooltip that shows the GPU interface name (this
can be used to know if Material Maker runs on the integrated graphics on a laptop).
In Graph views, added support for arrow keys to scroll in all directions (useful when connecting nodes that
are far from each other).
Buffer nodes and nodes that contain buffers are now shown with a specific icon. Right clicking that icon
show a context menu that can pause and resume the buffers (making it possible to disable useless rendering
of parts of the material).
The FPS counter, the GPU memory counter and the rendering progress bar have been moved to a status bar at
the bottom of the user interface.
Added a small icon in the status bar that shows the status of the clipboard (and if it can be pasted into
a graph view).
Started adding tips to the status bar.
Added an option for Tonemaps in the 3D Preview panel.
Added an option to overwrite existing material files (.tres for Godot engine, .mat and .meta for
Unity engine) when re-exporting materials.
Added Godot 4 export targets to all material types (contributed by Arnklit).
Nodes
Updated the EasySDF node with support for coloring (of albedo, roughness, metallic and emission channels)
and node parameters, and added more shapes and operators.
Added additional modes to Math node (contributed by williamchange).
Updated the Iteration Buffer with an autostop parameter. When set, the Iteration Buffer will stop iterating
as soon as 2 consecutive results are identical.
Added a Fill port type that is used as output of the Fill node (and nodes that generate fill information)
and input of the Fill companion nodes.
Removed the Iterations parameter from the Fill node, and added parameters to remove the edges and adjust
the generated bounding box.
Added a new Fill from colors node that generates fill information from the color islands in its input.
Updated the Beehive and Voronoi nodes to output Fill information instead of a random color.
Added Spiral Gradient node (contributed by Theaninova).
Added Diagonal Weave node (contributed by williamchange).
Added Triangle Voronoi node (contributed by williamchange).
Added Sixteen Segment Display and Roman Numerals nodes (contributed by williamchange).
Added Japanese Glyphs node (contributed by williamchange).
Added Uneven Bricks 3, Skewed Bricks and Skewed Uneven Bricks nodes (contributed by Arnklit).