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* Fixed MinRadius Issue No longer sends players to exclusively the corners of the map. Now sends them to anywhere where x or z is above the MinRadius (while both being below the MaxRadius) * Fixed MinRadius Issue No longer sends players to exclusively the corners of the map. Now sends them to anywhere where x or z is above the MinRadius (while both being below the MaxRadius) Fixes this issue. #210 * Update QueueHandler.java * MaxRadius and MinRadius fix
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