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Russian Doom 6.3

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@Dasperal Dasperal released this 29 Oct 11:26
· 90 commits to master since this release

This release contains changes made to this code base before it was abandoned with the release of International Doom 7.0.
I decided to roll back to the project's original name - Russian Doom, because it is a continuation of the original codebase and, unlike the new releases of International Doom, continues to support the translation of Doom, Heretic and Hexen games to Russian language.

Starting with this release, ports of all three games will be updated simultaneously and distributed in a single package.
Config files from previous versions of International Doom (before 7.0) will be automatically converted to configs for Russian Doom.
If this did not happen, you can rename the inter-*.ini to russian-*.ini files by yourself and
replace the files created by Russian Doom with them. The savegames are also compatible,
but you will need to move them to a new location by yourself anyway.

Technical improvements

  • Updated miniz library to version 3.2.0 (3.0.2) (by Dasperal).
  • Updated SDL2 library to version 2.28.3 (by Dasperal).
  • Updated SDL2_mixer, libmodplug, libogg, libopus, libopusfile libraries to version 2.6.3 (by Dasperal).
  • Added support for drag-n-drop of iwad/pwad/deh/bex files and demo lumps into executable (by JNechaevsky).
  • Improved console output prints (by JNechaevsky).
  • Fixed broken unicode characters in console output (by Dasperal).
  • Changes in settings are now saved even if the game was closed with error (by JNechaevsky).
  • Fixed audio stutters on Windows Vista (by Dasperal). For quick fix on older versions, see
    #439.
  • Added automatic generation of autoload subdirectories for IWads (by Dasperal).

Doom

  • Added support for compressed ZDBSP nodes (by Dasperal).

Heretic

  • Added support for compressed ZDBSP nodes (by Dasperal).
  • Seeker missile targets now stored in savegames (by Dasperal).

Hexen

  • Added support for cumulative SNDINFO lumps (by Dasperal).
    Fixes Korax voiceover not working when russian lanruage was selected in wads, that modify SNDINFO lump.
  • Added support for DeePBSP, ZDBSP and compressed ZDBSP nodes (by JNechaevsky).

Bug fixes

  • Fixed window position reset after toggling fullscreen mode (by JNechaevsky).
  • Fixed display of utf-8 text in console on old Windows OSes (by Dasperal).

Doom

  • Fixed bug with inability to load savegame while netdemo is playing (by JNechaevsky, thanks Blue Phoenix).
  • Fixed bug with no monsters spawns when starting a single-player game after netdemo playback (by JNechaevsky, thanks Blue Phoenix).
  • Fixed status bar blinking while demo playback when using Menu shading (by JNechaevsky).
  • Fixed frags counter jumping after one of the players left the game (by JNechaevsky).

Heretic

  • Fixed "Look forward" button not working properly while recording a demo (by Dasperal).
  • Fixed bug with vertical look not working on gamepad (by Dasperal, thanks PatrykIBM).
  • Fixed bug with minimal vertical movement of the mouse doesn't affect vertical look (by Dasperal, thanks Hanomamoru).
  • Fixed typo in Level select menu, "Посоъ ада" -> "Посох ада" (by Dasperal, thanks Lord Taurus).

Hexen

  • Fixed bug with polyobjects doors spinning wildly with uncapped framerate (by mikeday0).
  • Fixed bug with armor icons on automap screen was drawn incorrectly in "quad resolution" for some values of armor (by Dasperal).
  • Fixes possible crashes when loading savegame created in a particular situations (e.g. while Korax spirits flying) (by Dasperal).

Gameplay

Doom

  • Visible sectors with secrets now optionally highlighted in automap. Can be disabled in "Display" > "automap and statistics..." menu (by JNechaevsky).

Heretic

  • Visible sectors with secrets now optionally highlighted in automap. Can be disabled in "Display" > "automap and statistics..." menu (by JNechaevsky).

Hexen

  • The "Hmmm" sound is now played when the player activates a puzzle line without the required puzzle item (by Dasperal).
  • Added ability to use puzzle items on things (like Yorick's statue) by pressing the "Use" key (by Dasperal).
    Not available in: demo record / playback, multiplayer game, -vanilla mode.
  • 6th skill level no longer conflicts with ACS in wads, being defined as the 5th (by Dasperal).

Automap (Doom)

  • Improved coloring of objects displayed in IDDT cheat mode (by JNechaevsky).
  • Wall colors of secret sectors are now palette-independent (by JNechaevsky).

Graphics (Hexen)

  • Restored original's transparency of fullscreen inventory bar and armor icons on automap (by Dasperal).

Menu

  • Added "Show last message" feature and key binding (by Dasperal).
  • Renamed values for "Fake Contrast" option from "on"/"off" to "original"/"off" (thanks OpenRift).