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Add the active keyboard modifiers to the mouse events #117
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wrl
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robbert-vdh:feature/mouse-event-modifiers
Sep 22, 2022
Merged
Add the active keyboard modifiers to the mouse events #117
wrl
merged 2 commits into
RustAudio:master
from
robbert-vdh:feature/mouse-event-modifiers
Sep 22, 2022
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robbert-vdh
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Feb 9, 2022
This has been fixed by RustAudio/baseview#117.
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robbert-vdh
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Feature/mouse event modifiers
Add the active keyboard modifiers to the mouse events
Feb 10, 2022
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I've rebased this on the master branch now that #115 has been merged. |
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Since this isn't emitted anywhere, this can only lead to confusion for library consumers. They'd need to implement their own click detection with the button up and button down events.
This would solve the most important use case for RustAudio#116. Only the Linux version has been tested, but the Windows should work perfectly fine, and I don't know anything about macOS programming but that version also compiles so it should be fine.
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robbert-vdh
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Mar 17, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
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Mar 18, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
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Mar 18, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
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Mar 19, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
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Mar 19, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
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Mar 20, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
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Mar 21, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
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Mar 21, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
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Mar 21, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
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Mar 25, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
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Mar 27, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
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Mar 27, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
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Apr 7, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
that referenced
this pull request
Apr 19, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
that referenced
this pull request
Apr 19, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
that referenced
this pull request
Apr 19, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
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Apr 24, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
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Apr 26, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
that referenced
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Apr 26, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
that referenced
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Jun 17, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
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Jun 18, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
that referenced
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Sep 22, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
robbert-vdh
added a commit
to robbert-vdh/vizia
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Sep 22, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
rhelmot
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to vizia/vizia
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Sep 24, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
geom3trik
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to vizia/vizia
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Sep 26, 2022
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
geom3trik
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to vizia/vizia
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Sep 27, 2022
* Add tabview + example * Fix for disabled state style matching The disabled state was being ignored when performing the optimization which skips style matching when siblings have the same selector. This resulted in disabled siblings being ignored. Fixed by applying the disabled state to the selector. * impl res for option * Fix warning * Add class to describing labels and add hand cursor to theme (#224) * Add rays and Event::take. it does not work WEH Message is dead; long live Message (it works) fmt Bikeshed Rename Ray to Setter; add derive(Model) Switch a few examples to Model/Setter * Make text child-space calculation more intuitive; fix some dpi bugs (#226) * Make text child-space calculation more intuitive; fix some dpi bugs * fmt * Bump copypasta (#228) * Make window events not read or write state until it is their turn in line fmt Freshen up the window events Freshen focus events Un-consume fresh events after de-freshening De-freshen, root-ify * Fix textbox mouse interaction in hidpi * Add ctrl-shift-alt-S to print matched style rules for hovered element * Sync fonts before event loop Fixes bug on MacOS where redraw occurs before fonts are synced. * Temporarily remove book link Closes #234 * Set modifiers on baseview mouse events (#236) Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value. * Add main widow before calling build closure (baseview) * Force restyle on every frame to avoid style inheritance issues * Expose `style` in `EventCotext` to allow getting/setting style properties in response to events * Consume `MouseDown` event when double or triple clicked * Export `GeneratioalId` through prelude to allow constructing `Entity::root()` * Add root element selector for styling root window * Add `:root` pseudoclass selector * Add tabview + example * Tabview styling (#239) * tabview styling * white theme * dark theme default Co-authored-by: Audrey Dutcher <[email protected]> Co-authored-by: Robbert van der Helm <[email protected]> Co-authored-by: Lunae Somnia <[email protected]>
5eqn
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to 5eqn/vizia
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Nov 11, 2024
Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value.
5eqn
pushed a commit
to 5eqn/vizia
that referenced
this pull request
Nov 11, 2024
* Add tabview + example * Fix for disabled state style matching The disabled state was being ignored when performing the optimization which skips style matching when siblings have the same selector. This resulted in disabled siblings being ignored. Fixed by applying the disabled state to the selector. * impl res for option * Fix warning * Add class to describing labels and add hand cursor to theme (vizia#224) * Add rays and Event::take. it does not work WEH Message is dead; long live Message (it works) fmt Bikeshed Rename Ray to Setter; add derive(Model) Switch a few examples to Model/Setter * Make text child-space calculation more intuitive; fix some dpi bugs (vizia#226) * Make text child-space calculation more intuitive; fix some dpi bugs * fmt * Bump copypasta (vizia#228) * Make window events not read or write state until it is their turn in line fmt Freshen up the window events Freshen focus events Un-consume fresh events after de-freshening De-freshen, root-ify * Fix textbox mouse interaction in hidpi * Add ctrl-shift-alt-S to print matched style rules for hovered element * Sync fonts before event loop Fixes bug on MacOS where redraw occurs before fonts are synced. * Temporarily remove book link Closes vizia#234 * Set modifiers on baseview mouse events (vizia#236) Using the changes from RustAudio/baseview#117. Until baseview implements proper keyboard focus handling this helps when dragging a knob or slider outside of the window. Otherwise the modifier state may get stuck on an incorrect value. * Add main widow before calling build closure (baseview) * Force restyle on every frame to avoid style inheritance issues * Expose `style` in `EventCotext` to allow getting/setting style properties in response to events * Consume `MouseDown` event when double or triple clicked * Export `GeneratioalId` through prelude to allow constructing `Entity::root()` * Add root element selector for styling root window * Add `:root` pseudoclass selector * Add tabview + example * Tabview styling (vizia#239) * tabview styling * white theme * dark theme default Co-authored-by: Audrey Dutcher <[email protected]> Co-authored-by: Robbert van der Helm <[email protected]> Co-authored-by: Lunae Somnia <[email protected]>
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This builds on top of #115, so I marked this as a draft until that has been merged.
Every mouse event now has a modifier field containing the current keyboard modifiers. Most window management APIs work like this, and it solves things like #116 by making sure that whenever a window receives a mouse event, it also knows the up to date keyboard modifier status.