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Whitehole Neo Stable 1.0

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@SuperHackio SuperHackio released this 31 May 21:50
· 55 commits to master since this release

This is the first official release of Whitehole Neo!

Changes

  • Added a galaxy/zone properties button, allowing you to add and remove layers from galaxies or zones (#37).
  • Added a "Status" tab, which gives more information about the status of the current game files (#36).
  • The status bar at the bottom will give hints when a valid directory is selected.
  • Added Black Hole Rendering (#15).
  • RGBA6 Vertex Color support added.
  • Folder selection will now use the native file explorer window for Windows.
  • Included .bat file now displays java version and pauses for errors.
  • Press SHIFT + SPACEBAR to jump to the center of the selected zone

Bjorn's Changes

Thanks @BjornVanBruchem for adding these next ones!

  • Upon adding an object (or spawn point), Link IDs and Spawn IDs automatically get assigned a unique ID.
    Both of these have a button next to their ID fields that can do this manually.
  • The default priority of Areas is now -1 instead of 0.
  • Shortcuts have been added to the BCSV editor for Design Areas, Sound Areas, and Sound Objects.

Bug Fixes

  • Fixed BTP clamping and Color3 reading.
  • Fixed a bug where deleting/duplicating sorted rows in the BCSV Editor deleted/duplicated the wrong entry (#34).
  • Fixed a bug where truncating using Ctrl + T wouldn't notify Whitehole that there are unsaved changes.
  • Fixed bugs that caused adding and deleting objects in Edit Invididually to break a lot of things (#10, #9).
  • "Fix bug with Basic Renderer (Obj Arg detection)".
  • Made Path JMap lowercase for SMG1 directories, preventing some game crashes.
  • Area shape rendering was made more accurate.
  • The trial galaxies in SMG1 are now listed under World 8 in galaxies.json/zones.json.
  • Minor spelling fixes for galaxies.json/zones.json and initializing GUI.
  • Fixed a bug where opening galaxies on Linux sometimes led to a crash (#42).
  • Fixed a bug where objects were deselected upon adding them, which disallowed adding multiple path points (#43).
  • Fixed a bug where Fixed Pasting a path wouldn't paste the control point data, thus corrupting your map file.