Whitehole Neo public beta
Pre-release
Pre-release
SuperHackio
released this
17 Feb 03:56
·
143 commits
to master
since this release
This is the public beta of Whitehole Neo.
Changes
3D Editor
- Added Gravity Rendering for all gravity types
- Added the ability to move both Path control points at once (Hold SHIFT to enable)
- Fixed the bug where typing in the editor would paste position/rotation/scale (#4)
- Fixed the Render Cache error (fixes areas from vanishing when two are identical)
- Fixed the keybinds for moving objects (#5)
- "Edit Invididually" was made slightly more clear that it's a button
- Double click on the zone in the list to edit it individually.
- Message IDs are now set to -2 by default for SMG2. (SMG1 does not have the -1 function)
- New Switch IDs can be generated with a button on the switch fields.
- Click "G" to generate one for the whole galaxy.
- Click "Z" to generate one for that zone only.
- You cannot enter an invalid switch ID in the switch field.
- Whitehole will automatically check if there's any invalid switches in your galaxy from the pre-neo era.
- Whitehole will display a warning with some fields set to "required" that have values set to -1.
BCSV Editor
- Many BCSV shortcuts have been added and removed
- This can be controlled through shortcuts.json
- Added tooltips for (most) shortcuts
- Allows you to select from a list to fill out some BCSV shortcut paths
- "Select a galaxy" shows the list of galaxies (main zone only
- "Select a zone" shows the list of all zones in the workspaces
- Commas are now accepted in BCSV editor numbers
- BCSV editor shows the currently selected column and row in the top right
- BCSV editor remembers your last (valid) path opened