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Whitehole Neo public beta 3

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@SuperHackio SuperHackio released this 25 Feb 16:55
· 127 commits to master since this release

This could be the final public beta of Whitehole Neo before the "full release" occurs. No promises though...

Changes

3D Editor

  • Fixed the 12 year old Hyperspeed bug
  • Fixed the 12 year old "Click-through objects" bug
  • Press Control Z to undo any action that you've taken since opening the level. (If something is missing from this, PLEASE say something)
  • Copy and Paste now uses a text based system (that may look familiar to some...).
    • You can copy paste objects between levels
    • You can save your Copied objects for pasting later
    • You can copy objects and send the copied data to others with ease
    • All data from the objects is carried in the copied data
    • There are Two different paste modes:
      • Additive Pasting (CTRL+V) will allow you to paste objects the same way that you add objects. Click the mouse to place pasted objects, and hold SHIFT to paste the same thing multiple times.
      • Literal Pasting (CTRL+SHIFT+V) will paste the clipboard only once, using the exact zone positions that are in the copied data.
  • BMD Renderer improvements
    • Normal data is now taken into account by the renderer. Some models now look better (though some may argue others got worse)
    • LoD Bias for textures is now taken into account. Mipmaps will now render with proper bias.
  • OceanBowl and OceanSphere are now rendered as Deep Blue areas
  • Fixed MessageId and Switch validation
  • Whitehole now Loads and Saves asynchronously, so the program will not longer say "not responding" while loading or saving a level.
    • If a level fails to load, try re-opening Whitehole. If it consistently fails, report an issue.

BCSV Editor

  • Changed the default value for adding a new entry back to Zero

Misc

  • The object database downloader has switched to using the new SMGCommunity object database