Whitehole Neo public beta 3
Pre-release
Pre-release
SuperHackio
released this
25 Feb 16:55
·
127 commits
to master
since this release
This could be the final public beta of Whitehole Neo before the "full release" occurs. No promises though...
Changes
3D Editor
- Fixed the 12 year old Hyperspeed bug
- Fixed the 12 year old "Click-through objects" bug
- Press Control Z to undo any action that you've taken since opening the level. (If something is missing from this, PLEASE say something)
- Copy and Paste now uses a text based system (that may look familiar to some...).
- You can copy paste objects between levels
- You can save your Copied objects for pasting later
- You can copy objects and send the copied data to others with ease
- All data from the objects is carried in the copied data
- There are Two different paste modes:
- Additive Pasting (CTRL+V) will allow you to paste objects the same way that you add objects. Click the mouse to place pasted objects, and hold SHIFT to paste the same thing multiple times.
- Literal Pasting (CTRL+SHIFT+V) will paste the clipboard only once, using the exact zone positions that are in the copied data.
- BMD Renderer improvements
- Normal data is now taken into account by the renderer. Some models now look better (though some may argue others got worse)
- LoD Bias for textures is now taken into account. Mipmaps will now render with proper bias.
- OceanBowl and OceanSphere are now rendered as Deep Blue areas
- Fixed MessageId and Switch validation
- Whitehole now Loads and Saves asynchronously, so the program will not longer say "not responding" while loading or saving a level.
- If a level fails to load, try re-opening Whitehole. If it consistently fails, report an issue.
BCSV Editor
- Changed the default value for adding a new entry back to Zero
Misc
- The object database downloader has switched to using the new SMGCommunity object database