Skip to content

Whitehole Neo public beta 5

Pre-release
Pre-release
Compare
Choose a tag to compare
@SuperHackio SuperHackio released this 30 Mar 00:38
· 87 commits to master since this release

Bugfixes are now going to be taking priority going forward, so if anything goes wrong in these betas that's a critical issue, please let us know!

Changes

3D Editor

  • Fixed Wire Gravity Rendering (thanks to @jupahe64)

Special Renderers are here!
Certain objects will have special rendering capabilities. The current list of Special Renderers consists of:

  • BasicAnim: Allows basic use of Animation Files being tied to Object Arguments.
  • TwoJointScale: Allows the moving of joints based on an Object Argument.
  • Phantom: Renders a Ghost version of an object (when selected) so you can see an alternate position that the object can be in.
  • PowerStar: Special rendering for Power Stars. Automatically gets the correct star colour if applicable.

Objects currently using special renderers:

  • PowerStar
  • GreenStar
  • GrandStar
  • SuperSpinDriver
  • SuperSpinDriverGreen
  • SuperSpinDriverPink
  • Tico
  • Kinopio
  • Caretaker
  • CareTakerHunter
  • Rabbit
  • Monte
  • Penguin
  • PichanRacer
  • EarthenPipe
  • Pole
  • Pole2Way
  • Trapeze
  • Dossun & DossunBig
  • LiftFlower
  • All vanilla objects using the SwitchingMoveBlock class
  • All vanilla objects using the SimpleMapObj class
  • All vanilla objects using the RotateMoveObj class

If something goes wrong with a Special Renderer, please let us know.
If you want your custom object to use one of these special renderers, you can add a "specialrenderers.json" file to the root of your workspace (the same place your custom galaxies.json goes) and add your custom objects to that. (You will need to restart Whitehole for your changes to take effect).
The format of your custom json needs to follow the format used in the default special renderers, so if you want to you may copy the specialrenderers.json file included with Whitehole, and edit that.

BCSV Editor

  • You're now allowed to manually type a Galaxy/Zone name instead of being forced to select from the pre-determined listing.

Misc

  • You may now open zones without opening their respective galaxy. Switch tabs on the Galaxy Selector.
  • The Galaxy / Zone Creator is here! Click on the respective button to get started. (Note that created Zones are not registered to galaxies, you need to do that separately)
  • You can now find the Whitehole Neo version inside the About window
  • Reordered all the credits to be in alphabetical order