Releases: Sawrr/Spelunky-RTA-Tracker
Update JSON dependency
Fix for 1.47, by gary
The main offset was moved in the 1.47 update, which gary has kindly fixed.
Loadless timer
New features
- loadless timer which does not run during loading sequences (when spinner is present)
Bug fixes
- tracker crashing when spelunky process is closed
- incorrect memory reads during olmec and yama cutscenes (updated pointer paths)
Bug fix: unlockables display
Bug fix for issue thatmarkguy pointed out: setting a number of columns equal to a non-factor of 120 causes the last row to be cut off. Tracker now handles this case properly
QoL improvements
Unlockables can now be resized, number of rows specified, and option to invert rows / columns.
Game running status text now re-purposed to show when room has been joined
Tracker now properly handles room not found when trying to join
Co-op AJE
The tracker now supports cooperative AJE runs over the network.
Create a room and share the secret code with a friend so they can join your room. Once all set, start the run and your collective efforts will update a shared journal. Watch in near real-time as you unlock all the entries together!
Auto save file replacement on reset
Easier access to the context menu! Simply right click anywhere on the tracker.
Now in settings: ability to select a fresh save file and your actual game save file. On reset, the actual game save file will be replaced by the fresh save file.
Spelunky RTA Tracker
Renamed application to Spelunky RTA Tracker (thanks Sat for the name!)
Added selector in context menu for Category, which shows only relevant splits. Added splits for AS+O. Categories include: AA, AJE, AC, AS+O, Tutorial%
Tutorial and AS+O time tracking, and persistent settings
Added timestamps for Tutorial and AS+O completion.
Added file that stores user settings. The file is AchievementsTrackerSettings.txt in the same directory as the tracker.
Big Money during cutscene bug fix (?)
Filtered out olmec and yama cutscenes when checking for big money. During cutscenes the gold pointer path temporarily points to a meaningless location, and on samcv's run the tracker read a value that was not his score that happened to be greater than 500000. The filter checks that the stage time is > 0.5s before allowing a big money run to be considered achieved.
I have not been able to reproduce the bug, but based on studying the memory values and a similar scenario that required filtering out cutscenes, I believe this fix to be sufficient.