v0.0.2
Pre-release
Pre-release
Changelog
- Local and per-player classes are now automatically loaded.
- Changed the priority of player classes to per-player > local > global.
- Added a virtual function for attaching a Thing to its holder:
holder_attach_holdable(_self, _holding)
- Things no longer call
draw()
by themselves if they are being held withf_holdable_in_hand
. It is now called through the holder instead. - Updated GMEXT-FMOD from 0.0.2 to 0.0.3.
- Audio system updates are now synchronous and happen after rendering.
- Flushing a Script no longer floods the console log with warnings.