Official download and repository. Do not download from other sources unless you can verify the code on github.
Make loose texture mods less of a pain to set up. Automated cross conversion between body types
Download:
https://github.com/Sebane1/FFXIVLooseTextureCompiler/releases
Tutorials and resources can be found here:
https://loosetexturecompiler.zip/
You may need to install XNormal if you run into any errors that say stuff is missing (using universal texture set feature).
Select your body, race, texture, etc and hit generate. The tool should spit out files with all the nessecary path names.
Just hit rediscover in penumbra and use.
.tex generation is forked from Penumbra.
Requires Penumbra to use.
Core features:
- Universal exports with a single overlay texture.
- Face salvager to help porting Endwalker faces to Dawntrail.
- Can generate valid eye maps (Base, Normal, Mask) based on any singular picture or make old eye texture Dawntrail compatible.
- Near instant visual feedback thanks to using penumbra
- Drag and drop texture assignment
- Automatic path generation
- Automatic penumbra options, and ability to customize groups for exports to penumbra
- png, dds, bmp, and .tex support (yes you can compile existing makeup, hair, or body mods into this tool with just the .tex files)
- Ability to add custom texture paths if this tool doesn't already autogenerate them
- Automatic redraw/reload on mod generation
- Can automatically generate normals, if only a diffuse is provided, or alternatively merge the generated normal data with existing normals.
- Can be used to convert one body texture to other body textures with automated use of XNormal
- Automatic underlay support when providing transparent overlays.
- Share your authored mods directly to other users via Mod Share. Edit each others characters after exchanging temporary pairing codes, and help debug mod issues.
- Low learning curve.
Support Discord:
If you wish to donate you can do so here: