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Manual:Zone Manual The Room Section Putting the rooms together

iamnove edited this page Dec 14, 2022 · 25 revisions

Putting the rooms together

Using all you have learned so far and putting it all together into one zone. You end up with a very interesting space station with some secret rooms and traps.. The full zone all together looks like this.

	#include <composed.h>
	%zone dragonst
	lifespan 20
	reset RESET_ANYHOW
	creators {"whistler"}
notes
"This is the dragon station I shortened it to dragonst for ease in
loading.  If you have  any questions email me at [email protected]"

help
"Not sure what could help you now.  You are stuck on one of the
weirdest space stations you have ever seen and you smell burning
sulfur."

%rooms

chamber
title "The middle chamber of the station"
descr
"This chamber seems to have the entire station rotating around it.  It is
unbelievably large the ceiling seems to be a good 200 meeters high and
the room is perfectly cubic. Small human size ornate chairs with dragon
designs scrawled on the arms and back are arranged in a triangle like
setting with one large chair at the front.  This must be where all
station meetings are held. large pictures cover the walls depicting
dragons in all kinds of situations.  large passages lead of to the west
and the east.."

extra {"chair","chairs"}
"The chairs are made of some metal you don't recognize and every inch is covered
with some kind of dragon."

extra  {"dragon picture","picture"}
"Thousands of dragons dot the skies of this rather life like picture.  In the
center you see something move.  It looks to be a little green dragon."

extra{"green dragon","dragon","green"}
"An intellegence looking dragon is sitting perched on a large chair watching you."

movement SECT_INSIDE
ALWAYS_LIGHT
flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}

west to disposal_room descr
"You see a small room.";

east to hallway descr
"You see what looks to be a hallway.";

end

hallway
title "Module tunnel"
descr "The hallway is about 50 meters long and around 100 meters from
side to side and top to bottom.  The hallway seems to be dust free.  The
walls and the floors seem to be made out of the same sterile
metal-plastic that all space agencies uses.  There are large plate glass
windows that open up into space.  The hallway is filled with a dim light
that seems to come from everywhere yet no where all at once.  You notice
a glimmer of bright light coming from the windows.  To the east you see
an air lock and to the west the hallway opens up into a larger room."

extra {"windows","window"}
"Your eyes are drawn to a large ship lit up with running lights sitting
about 1 kilometer from the station."

extra{"floor","walls","wall"}
"Well what can be said it looks to be in perfect condition.  what else would you want to know?"

extra {"large ship" ,"ship"}
"The ship looks really big and is shaped like a dragon.  The scales
sparkle and seem to be multiple colors."

movement SECT_INSIDE
ALWAYS_LIGHT
flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}

west to chamber descr
"The hallway opens up into a chamber.";

east to office descr
"You see what looks to be an office."
keyword {"air lock door","air lock","door"}
open {EX_OPEN_CLOSE, EX_CLOSED};

end

office
title "The station office"
descr
"Large paintings fill the walls of this part of the station.  The room
is as large as the other rooms big enough for Dragons to lounge while
still having a desk in one corner small enough for a humanoid.  The
floor along the north wall is lined with some kind of fabric and seems very soft to
walk on, it may be some kind of dragon lounge judging by how large an
area it covers.  There is a passage to the west."

movement SECT_INSIDE
ALWAYS_LIGHT
flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}

extra {"paintings","painting"}
"The paintings are of many dragons and riders in all kinds of tasks from
combat to look out.  All the figures seem to be staring at a staff
being held by a depiction of a wizard on the south wall."

extra {"wizard","staff"}
"The wizard has his hand stretched out and it seems there is a place
you can almost grab the staff. Maybe if you searched the staff you would
find it."

extra {"desk"}
"Its a desk alright but there doesn't seem to be any drawers and it
seems totally empty."

extra{"fabric"}
"Wussshhhhh you bound across the comfortable floor wasn't that fun."

west to hallway descr
"You see what looks to be a hallway."
keyword {"air lock door","air lock","door"}
open {EX_OPEN_CLOSE, EX_CLOSED};
south to portal_room descr
"You see what looks to be a portal room."
keyword {"air lock door","air lock","staff","door"}
key nokey
open {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED,EX_HIDDEN}
    difficulty 10;

end

	portal_room
	title "Green field room"
	descr
	"Like the other rooms on the station this one is large enough for
	dragons to comfortably fit in.  The strange thing about this room though
	is it is totally empty except for a green field right in the center.
	there is a door that leads to another room to the north."

	movement SECT_INSIDE
	ALWAYS_LIGHT
	flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}

	extra {"green field","field"}
	"The field looks to be a green fog shifting and churning as you watch.
	if you are nuts you could probably enter it."

	north  to office descr
	"You see what looks to be an office."
	keyword {"air lock door","air lock","door"}
	key nokey
	open {EX_OPEN_CLOSE, EX_CLOSED,EX_LOCKED}
            difficulty 10;;

	//A link to the portal is also here from room_port
	end

	ship_port
	names{"green field", "field"}
	title "Green field"
	descr
	"Green Mist swirls about you."

	movement SECT_INSIDE
	ALWAYS_LIGHT
	flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}

	in ship

	dilcopy force_move@function(
	//Time to activation
	4,
	//room and act
	"portal_room@dragonst!You feel your body dissolving for lack of a better
	description.&amp;nYou appear on the deck of a ship.",
	//True or False for randomizing or not
	FALSE);

	end

room_port
names{"green field", "field"}
title "Green field"
descr
"Green Mist swirls about you."
movement SECT_INSIDE
ALWAYS_LIGHT
flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}

in portal_room

dilcopy force_move@function(
//Time to activation
4,
//room and act
"ship@dragonst!You feel your body dissolving for lack of a better
description.&amp;nYou appear on the deck of a ship.",
//True or False for randomizing or not
FALSE);

end

disposal_room
title "Red field room"
descr
"Like the other rooms on the station this one is large enough for
dragons to comfortably fit in.  The strange thing about this room though
is it is totally empty except for a red field right in the center.
there is a door that leads to another room to the east."

movement SECT_INSIDE
ALWAYS_LIGHT
flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}

extra {"red field","field"}
"The field looks to be a red fog shifting and churning as you watch.
if you are nuts you could probably enter it."

east to chamber descr
"You see the main chamber.";

	//A link to the portal is also here from dis_port
end

dis_port
names {"red field","field"}
title "Red field"
descr
"Red Mist swirls about you."

movement SECT_INSIDE
ALWAYS_LIGHT
flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}
dilcopy force_move@function(
//how fast to force move in seconds
4,
//room to force move to and act
"deathspace@dragonst!You feel your body dissolving for lack of a better description.",
//true or false random move or not
0);
in disposal_room

end

ship
title "War dragon"
descr
"Blue light softly glows from con duets that line the walls of this ship.
The floors beside the east and west wall have what looks to be soft
fabric covering.  The south wall has small controls that seem to be made
for humanoids with two small chairs that look to be pilot seats.  view
portals are about 50 meters up the side of the ship on the west and east
wall and some kind of electronic screen covers the south wall.  The ship
seems to be a one room ship but there is a green field by the north
wall."

movement SECT_INSIDE
ALWAYS_LIGHT
flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}

extra {"view port"}
"Sorry your not 50 meters tall maybe it is made for a dragon?"

extra {"view screen","screen"}
"It seems to be the pilots view screen but you can't seem to see a way
to turn it on."

extra {"controls","control"}
"The controls are in some weird language and your afraid if you start
pushing buttons you might rocket in to the station or worse slam into
a planet."

extra {"soft fabric","fabric"}
"It looks to be a dragon lounge area."

	//A link to the portal is also here from ship_port
end

deathspace
title"Open space"
descr
"You see the ship and the station far off in the distance and you are in Space!"

movement SECT_INSIDE
ALWAYS_LIGHT
flags {UNIT_FL_NO_WEATHER, UNIT_FL_INDOORS}

dilcopy death_room@function (
//how often is damage done 4 would be 1 second
4,
//damage
400,
//act for the damage.
"You realize	 to late that was the trash disposal transporter and you feel your lungs explode.");

end

%end
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