What's Changed
- Fix support for 3rd party grenade related plugins by @ShadowsAdi in #52
- Fix
csgor_giveaway
bug by @ShadowsAdi in #53 - Major code improvements and code refactoring by @ShadowsAdi in #54
- Refactored and enhanced
csgo_remake
core plugin: - Moved
Submodel System
to a separate plugin. - Moved
Weapon Sounds
to separate plugin. - Moved
Games
to a separate plugin. - Improved
Skin system
:- Removed Skins limit, you can add as many skins as you want, the only known limit is engine's 512 models limit.
- Implemented full support for
StatTrack
system ( now every skin can be traded, sell, gifted, dusted, etc ) Close #27 - Reworked and improved skin saving and loading from database. Now every player's skins can be read from database ( skin name, weapon id, stattrack status, nametag, kills and quantity ). - Improved performance of skin data and player skin informations retriving. - Added ability to set a skin maximum market value. Close #36
- Added ability to use
p_
models for default skins andv_
models for grenades. - Improved performance of overall core plugin
- Added
csgor_skins_rendering
subplugin to enable the ability to use submodels ( Weapons shooting sounds works only if this plugin is enabled ). If you want to use standard, 1 skin per model method, you can disable this plugin.- Added the ability to change the weapon's shooting sounds from
csgor_configs.ini
section[Weapon Sounds]
- Fixed empty shooting sounds for pistols and rifles.
- Added the ability to change the weapon's shooting sounds from
- Added
csgor_games
subplugin to implement the games moved from the core plugin:- Added the ability to use multiple promocodes and limit usage of a promocode. Close #39
- Added
csgor_player_sounds
subplugin to replace player's sounds ( step sounds, headshot, swim, ladder climb and others ) - Fixed and reworked
csgor_giveaway
subplugin to work with the new style of core abilities. - Improved
csgor_save_skin_names
subplugin by optimizing the database data inserting. - Improved and enhanced
Core
API capabilities. - Fixed some ML entries.
- Bumped mod's current version to
3.0.0
from2.3.3
- Refactored and enhanced
Full Changelog: v2.3.3...v3.0.0