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Supercollider Flowcharts

Juliette Regimbal edited this page Oct 2, 2024 · 1 revision

The following are flowcharts (simply) explaining how different audio experiences are rendered in SuperCollider. Note that these are descriptive and are not directly generated from actual code! A timestamp is provided to indicate when these diagrams were last updated.

Photo Audio

Updated 2022-04-28 and shows how the photo-audio-handler produces its audio for photographs.

Flowchart for the responder in SuperCollider. It contains three branches for three types of rendering parts: plain text, objects, and segments.