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Автоматическая компиляция чейнджлогов [ci skip]
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SierraHelper committed May 21, 2024
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48 changes: 48 additions & 0 deletions html/changelog.html
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Expand Up @@ -28,6 +28,54 @@ <h2>Sierra SS13</h2>
-->
<div class="changelog">

<h2 class="date">21.05 - 2024</h2>
<h3 class="author">Обновления BurpleBineapple:</h3>
<div class="changes bgimages16">
<div class="log soundadd">Adds a minigun sound to the mounted and handheld miniguns. The sound is "Vulcan Machine Gun Series" from the YouTube Sound Library and part of Creative Commons (CC BY 4.0). Edited by me in Audacity to be a looping 0.5 second .ogg file.</div>
<div class="log tweak">Applies the gunshot_smg sound effect to the sec_smg.</div>
<div class="log tweak">Hivebots have had projectilesound added to some entries as the projectiles they were using no longer have their own sounds.</div>
<div class="log tweak">Moves most ballistic weapon sounds to the guns instead of them being weapon specific.</div>
<div class="log bugfix">Adds a missing neckbrace to the GCC operative hardsuit that now shows when active.</div>
</div>
<h3 class="author">Обновления Mucker:</h3>
<div class="changes bgimages16">
<div class="log bugfix">Fixed the mail event.</div>
<div class="log rscadd">Added the resync button to the protolathe, circuit printer and deconstructor tabs when they aren't connected.</div>
</div>
<h3 class="author">Обновления PapiSmirnov:</h3>
<div class="changes bgimages16">
<div class="log rscadd">Anomaly harvesters will now accept technology disks that can have data from anomaly harvesting copied to them for techlevels, providing levels based on the type of anomaly.</div>
<div class="log tweak">The anomaly utiliser and harvester no longer need to be right next to the scanner pad to work, and can be resynced with any scanner pad nearby.</div>
<div class="log tweak">Moved the anomaly scanner and harvester outside of the chamber so it's actually possible to scan and harvest hazardous anomalies now without flooding a lab with toxic gas/destroying the entire lab.</div>
<div class="log bugfix">The anomaly utiliser's on-touch method will actually work as intended now and can be activated without using the AOE effect</div>
<div class="log bugfix">The anomaly harvester can now actually recharge anomaly batteries that have been depleted.</div>
</div>
<h3 class="author">Обновления SierraKomodo:</h3>
<div class="changes bgimages16">
<div class="log bugfix">Blank announcements are no longer sent if your message exceeds the character limits.</div>
</div>
<h3 class="author">Обновления Spookerton:</h3>
<div class="changes bgimages16">
<div class="log tweak">Shards have different crossing sounds.</div>
<div class="log tweak">Crossing shards hurts simple mobs.</div>
<div class="log tweak">Crossing shards damages bare robotic and crystal organs.</div>
<div class="log tweak">If prone, shards can hurt any part of the body. Thick clothing protects against this.</div>
<div class="log tweak">If a shard hurts a meaty organ, it can embed. Different shard types have their own probability.</div>
<div class="log tweak">Shard damage is based on force instead of fixed.</div>
<div class="log rscadd">Added caltrops. Caltrops are uplink-buyable shards that come in packs of 4 and pierce many types of shoe. Only magboots, regular (not toeless) workboots, combat boots, and antagonist galoshes protect against them.</div>
<div class="log rscadd">Added thumbtacks in small containers next to every noticeboard. Thumbtacks are an offense against goodness that respect shoes and thick clothing but always embed and don't weaken, allowing the unwary to collect quite a few if moving unprotected.</div>
<div class="log tweak">Osmium is heavier than platinum.</div>
</div>
<h3 class="author">Обновления emmanuelbassil:</h3>
<div class="changes bgimages16">
<div class="log bugfix">Fixes lighting matches on matchboxes.</div>
</div>
<h3 class="author">Обновления rootoo807:</h3>
<div class="changes bgimages16">
<div class="log rscadd">Adds Skrell markings, more Unathi tattoos, enables Tiger head tattoo for humans and other tattoo users.</div>
<div class="log rscdel">Removes (broken) Unathi plating options. Chest and full body plating are still there.</div>
</div>

<h2 class="date">19.05 - 2024</h2>
<h3 class="author">Обновления UEDHighCommand:</h3>
<div class="changes bgimages16">
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57 changes: 57 additions & 0 deletions html/changelogs/.all_changelog.yml
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Expand Up @@ -23350,3 +23350,60 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY sierra_genchangelog.p
\u0438 \u0431\u044C\u0451\u043D\u0434\u0430"
- experiment: "\u0414\u043E\u0431\u0430\u0432\u043B\u0435\u043D \u0432\u0430\u0439\
\u0434\u0441\u043A\u0440\u0438\u043D"
2024-05-21:
BurpleBineapple:
- soundadd: Adds a minigun sound to the mounted and handheld miniguns. The sound
is "Vulcan Machine Gun Series" from the YouTube Sound Library and part of Creative
Commons (CC BY 4.0). Edited by me in Audacity to be a looping 0.5 second .ogg
file.
- tweak: Applies the gunshot_smg sound effect to the sec_smg.
- tweak: Hivebots have had projectilesound added to some entries as the projectiles
they were using no longer have their own sounds.
- tweak: Moves most ballistic weapon sounds to the guns instead of them being weapon
specific.
- bugfix: Adds a missing neckbrace to the GCC operative hardsuit that now shows
when active.
Mucker:
- bugfix: Fixed the mail event.
- rscadd: Added the resync button to the protolathe, circuit printer and deconstructor
tabs when they aren't connected.
PapiSmirnov:
- rscadd: Anomaly harvesters will now accept technology disks that can have data
from anomaly harvesting copied to them for techlevels, providing levels based
on the type of anomaly.
- tweak: The anomaly utiliser and harvester no longer need to be right next to the
scanner pad to work, and can be resynced with any scanner pad nearby.
- tweak: Moved the anomaly scanner and harvester outside of the chamber so it's
actually possible to scan and harvest hazardous anomalies now without flooding
a lab with toxic gas/destroying the entire lab.
- bugfix: The anomaly utiliser's on-touch method will actually work as intended
now and can be activated without using the AOE effect
- bugfix: The anomaly harvester can now actually recharge anomaly batteries that
have been depleted.
SierraKomodo:
- bugfix: Blank announcements are no longer sent if your message exceeds the character
limits.
Spookerton:
- tweak: Shards have different crossing sounds.
- tweak: Crossing shards hurts simple mobs.
- tweak: Crossing shards damages bare robotic and crystal organs.
- tweak: If prone, shards can hurt any part of the body. Thick clothing protects
against this.
- tweak: If a shard hurts a meaty organ, it can embed. Different shard types have
their own probability.
- tweak: Shard damage is based on force instead of fixed.
- rscadd: Added caltrops. Caltrops are uplink-buyable shards that come in packs
of 4 and pierce many types of shoe. Only magboots, regular (not toeless) workboots,
combat boots, and antagonist galoshes protect against them.
- rscadd: Added thumbtacks in small containers next to every noticeboard. Thumbtacks
are an offense against goodness that respect shoes and thick clothing but always
embed and don't weaken, allowing the unwary to collect quite a few if moving
unprotected.
- tweak: Osmium is heavier than platinum.
emmanuelbassil:
- bugfix: Fixes lighting matches on matchboxes.
rootoo807:
- rscadd: Adds Skrell markings, more Unathi tattoos, enables Tiger head tattoo for
humans and other tattoo users.
- rscdel: Removes (broken) Unathi plating options. Chest and full body plating are
still there.
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