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author: PurplePineapple, [skull132](https://github.com/skull132), Azlan, Ryan0602 | ||
delete-after: true | ||
changes: | ||
- rscadd: Three new hardsuits for the "Operative" mode; a Sol hardsuit, an ICCG | ||
hardsuit, and a Corporate hardsuit. | ||
- tweak: The new hardsuits, a subtype of the Merc hardsuit, and the original ninja | ||
suit for 5 total options for a Ninja. | ||
- rscadd: Leg actuator module using some code from [skull132](https://github.com/skull132) | ||
on Aurorastation13 for the Corporate RIG | ||
- rscadd: Personal shield module for the SCG RIG | ||
- rscadd: A mounted 7mm minigun module for the ICCG RIG | ||
- rscadd: A separate minigun usable on its own. Adminspawn only for now. | ||
- tweak: Cloak and Telportation now use twice as much energy as before. | ||
- tweak: Hardsuit mounted weaponry has been separated into ballistic and energy | ||
subtypes. | ||
- rscadd: A new Operative starting map made by Ryan0602 with tools, medical supplies, | ||
and one random large weapon on each side. | ||
- tweak: Ninja now requires 10 active players. The minimum number of Operatives | ||
is a minimum of 1, but now it's possible to have 2 as a maximum. | ||
- rscdel: Removes mentions of the Spider-Clan from antagonist objectives. They are | ||
no longer only literal ninjas. |