Skip to content

Commit

Permalink
[MIRROR] added free space between planes outside scene group (#2330)
Browse files Browse the repository at this point in the history
Co-authored-by: Spookerton <[email protected]>
Co-authored-by: UEDCommander <[email protected]>
  • Loading branch information
3 people authored Jul 1, 2024
1 parent 2e8ae5d commit ef55145
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions code/__defines/__renderer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,7 @@
#define SIDE_WINDOW_LAYER 3.04
#define FULL_WINDOW_LAYER 3.05
#define ABOVE_WINDOW_LAYER 3.06
#define HOLOMAP_OVERLAY_LAYER 3.061
#define HOLOMAP_OVERLAY_LAYER 3.065
//LYING MOB AND HUMAN
#define LYING_MOB_LAYER 3.07
#define LYING_HUMAN_LAYER 3.08
Expand Down Expand Up @@ -133,28 +133,28 @@
#define OBFUSCATION_LAYER 5.2
#define BASE_AREA_LAYER 999

#define OBSERVER_PLANE 2
#define OBSERVER_PLANE 200

#define LIGHTING_PLANE 3 // For Lighting. - The highest plane (ignoring all other even higher planes)
#define LIGHTING_PLANE 300 // For Lighting. - The highest plane (ignoring all other even higher planes)
#define LIGHTBULB_LAYER 0
#define LIGHTING_LAYER 1
#define ABOVE_LIGHTING_LAYER 2

#define EFFECTS_ABOVE_LIGHTING_PLANE 4 // For glowy eyes, laser beams, etc. that shouldn't be affected by darkness
#define EFFECTS_ABOVE_LIGHTING_PLANE 400 // For glowy eyes, laser beams, etc. that shouldn't be affected by darkness
#define EYE_GLOW_LAYER 1
#define BEAM_PROJECTILE_LAYER 2
#define SUPERMATTER_WALL_LAYER 3
#define SPEECH_INDICATOR_LAYER 4

#define FULLSCREEN_PLANE 5 // for fullscreen overlays that do not cover the hud.
#define FULLSCREEN_PLANE 500 // for fullscreen overlays that do not cover the hud.

#define FULLSCREEN_LAYER 0
#define DAMAGE_LAYER 1
#define IMPAIRED_LAYER 2
#define BLIND_LAYER 3
#define CRIT_LAYER 4

#define HUD_PLANE 6
#define HUD_PLANE 600
#define UNDER_HUD_LAYER 0
#define HUD_BASE_LAYER 2
#define HUD_ITEM_LAYER 3
Expand All @@ -164,7 +164,7 @@
#define RUNECHAT_PLANE 7

/// This plane masks out lighting, to create an "emissive" effect for e.g glowing screens in otherwise dark areas.
#define EMISSIVE_PLANE 10
#define EMISSIVE_PLANE 700
#define EMISSIVE_TARGET "*emissive"
/// The layer you should use when you -really- don't want an emissive overlay to be blocked.
#define EMISSIVE_LAYER_UNBLOCKABLE 9999
Expand All @@ -175,13 +175,13 @@
#define RENDER_GROUP_NONE null

/// Things to be drawn within the game context
#define RENDER_GROUP_SCENE 990
#define RENDER_GROUP_SCENE 800

/// Things to be drawn within the screen context
#define RENDER_GROUP_SCREEN 995
#define RENDER_GROUP_SCREEN 950

/// The final render group, for compositing
#define RENDER_GROUP_FINAL 999
#define RENDER_GROUP_FINAL 900


/// Causes the atom to ignore clicks, hovers, etc.
Expand Down

0 comments on commit ef55145

Please sign in to comment.