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SlyCedix/bitburner-typescript-template

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This repository has been archived

For the most up to date version of this template, visit the official repository at https://github.com/bitburner-official/vscode-template

Extension Recommendations

vscode-bitburner-connector (vscode extension marketplace) to upload your files into the game

vscode-eslint to use live linting in editor

auto-snippet to automate inserting the file template in .vscode/snippets.code-snippets

There is a workspace file in .vscode which contains the recommended settings for all of these

Dependencies

Node.js required for compiling typescript and installing dependencies

Installation

git clone https://github.com/SlyCedix/bitburner-typescript-template.git
npm install
npm run defs

How to use this template

Write all your typescript source code in the /src directory

Ensure you are using absolute paths to .js files in your imports or else the game will not recognize your import paths.
Example: use import {} from '/lib/helpers.js' instead of import {} from './lib/helpers'

To autocompile as you save, run npm run watch in a terminal

To update your Netscript Definitions, run npm run defs in a terminal

Press F1 and Select Bitburner: Enable File Watcher to enable auto uploading to the game

If you run watcher.js in game, the game will automatically detect file changes and restart the associated scripts

Deugging

For debugging bitburner on Steam you will need to enable a remote debugging port. This can be done by rightclicking bitburner in your Steam library and selecting properties. There you need to add --remote-debugging-port=9222 [Thanks @DarkMio]

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