Releases: SolarLune/resolv
v0.8.0
This has been a long time coming, haha.
This is a massive rewriting of Resolv to be easier to use and more stable.
There's no such thing as Objects anymore, just Shapes. You simply do shape-shape intersection testing if you want to check for intersections, rather than also allowing Object-Object checks (which were essentially bounds checks, and can also be done by using Shape's Bounds() functions to get their bounds). Intersection results / MTV (minimum translation vectors) tend to be more consistent and stable as well.
Thanks for your patience; check out the (admittedly simple) examples to see how it works.
lesgo~
v0.7.0
v0.6.1
Hello!
Here's a quick release before I do a breaking change in introducing a Vector type specifically for resolv.
This is mostly a maintenance release with just a few major fixes.
What's Changed
- update path to vector package by @quartercastle in #19
New Contributors
- @quartercastle made their first contribution in #19
Full Changelog: v0.6.0...v0.6.1
v0.6.0
v0.6.0!
It's been awhile since the last time I pushed a release for resolv, so here's another one. This has some minor fixes, as well as the ability to scale and rotate ConvexPolygons, which is cool. Here's the changelog - aight, i'm out
Full Changelog: v0.5.1...v0.6.0