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Releases: SolarLune/resolv

v0.8.0

11 Nov 15:40
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v0.8.0 Pre-release
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This has been a long time coming, haha.

This is a massive rewriting of Resolv to be easier to use and more stable.

There's no such thing as Objects anymore, just Shapes. You simply do shape-shape intersection testing if you want to check for intersections, rather than also allowing Object-Object checks (which were essentially bounds checks, and can also be done by using Shape's Bounds() functions to get their bounds). Intersection results / MTV (minimum translation vectors) tend to be more consistent and stable as well.

Thanks for your patience; check out the (admittedly simple) examples to see how it works.

lesgo~

v0.7.0

23 Jan 04:04
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Major breaking release - among other changes, this release transitions to using Vectors for positions and size pairs instead of plain float64s.

v0.6.1

15 Jun 07:47
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v0.6.1 Pre-release
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Hello!

Here's a quick release before I do a breaking change in introducing a Vector type specifically for resolv.

This is mostly a maintenance release with just a few major fixes.

What's Changed

New Contributors

Full Changelog: v0.6.0...v0.6.1

v0.6.0

08 Nov 23:26
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v0.6.0!

It's been awhile since the last time I pushed a release for resolv, so here's another one. This has some minor fixes, as well as the ability to scale and rotate ConvexPolygons, which is cool. Here's the changelog - aight, i'm out

Full Changelog: v0.5.1...v0.6.0