-
Notifications
You must be signed in to change notification settings - Fork 228
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix S1104 FP: Do not report in Unity serializable classes #9514
Merged
Merged
Changes from 1 commit
Commits
Show all changes
3 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
18 changes: 18 additions & 0 deletions
18
...zers/tests/SonarAnalyzer.Test/TestCases/FieldsShouldBeEncapsulatedInProperties.Unity3D.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
// https://github.com/SonarSource/sonar-dotnet/issues/7522 | ||
public class UnityMonoBehaviour : UnityEngine.MonoBehaviour | ||
{ | ||
public int Field1; // Compliant | ||
} | ||
|
||
public class UnityScriptableObject : UnityEngine.ScriptableObject | ||
{ | ||
public int Field1; // Compliant | ||
} | ||
|
||
// Unity3D does not seem to be available as a nuget package and we cannot use the original classes | ||
// Cannot run this test case in Concurrent mode because of the Concurrent namespace | ||
namespace UnityEngine | ||
{ | ||
public class MonoBehaviour { } | ||
public class ScriptableObject { } | ||
} |
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
My understanding from the docs is that you should include
UnityEngine.Object
.Which, if I'm not wrong, is parent to
UnityEngine_ScriptableObject
so you can replace one with the other.There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Adding
UnityEngine.Object
is not enough, the class should also have theSerializable
attribute.I can add it so it also supports custom serializable unity class/object.
I will rework a bit the logic then.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
After a closer look, the required attribute for custom objects isSystem.Serializable
, and this is already an exception to the rule.Edit 1: Never mind, I didn't realize we were only checking if the field had the attribute. I have pushed my updates.
Edit 2: I am having strokes, we do check if the parent class has the Serializable field. In any case, I have added more UTs to check for custom Unity serializable classes.