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i did a small testrun, starting a local server and connecting to it with a second game instance.
during my monkey testing the client crashed.
here is the stacktrace from the client:
Ballz.exe!Ballz.Network.Client.OnData(object sender, object data) Line 88 C# Ballz.exe!Ballz.Network.Connection.ReadUpdates.AnonymousMethod__17_0(object obj) Line 82 C# ObjectSync.dll!ObjectSync.StreamSync.ApplyReceivedUpdates(System.Func<object, object> identify) Line 143 C# Ballz.exe!Ballz.Network.Connection.ReadUpdates() Line 75 C# Ballz.exe!Ballz.Network.Client.Update(Microsoft.Xna.Framework.GameTime time) Line 52 C# Ballz.exe!Ballz.Network.Network.Update(Microsoft.Xna.Framework.GameTime time) Line 106 C# [External Code] Ballz.exe!Ballz.Ballz.Update(Microsoft.Xna.Framework.GameTime gameTime) Line 355 C# [External Code] Ballz.exe!Ballz.Program.RunGame() Line 17 C# Ballz.exe!Ballz.Program.Main(string[] args) Line 36 C#
in Client.cs line 88 localEntity is null
All i did was spamming some potatoes.
The text was updated successfully, but these errors were encountered:
LukasBoersma
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i did a small testrun, starting a local server and connecting to it with a second game instance.
during my monkey testing the client crashed.
here is the stacktrace from the client:
in Client.cs line 88 localEntity is null
All i did was spamming some potatoes.
The text was updated successfully, but these errors were encountered: