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Client crashes #40

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Martin-Schultz opened this issue May 19, 2016 · 0 comments
Open

Client crashes #40

Martin-Schultz opened this issue May 19, 2016 · 0 comments
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@Martin-Schultz
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i did a small testrun, starting a local server and connecting to it with a second game instance.

during my monkey testing the client crashed.

here is the stacktrace from the client:

Ballz.exe!Ballz.Network.Client.OnData(object sender, object data) Line 88 C#
Ballz.exe!Ballz.Network.Connection.ReadUpdates.AnonymousMethod__17_0(object obj) Line 82 C#
ObjectSync.dll!ObjectSync.StreamSync.ApplyReceivedUpdates(System.Func<object, object> identify) Line 143 C#
Ballz.exe!Ballz.Network.Connection.ReadUpdates() Line 75 C#
Ballz.exe!Ballz.Network.Client.Update(Microsoft.Xna.Framework.GameTime time) Line 52 C#
Ballz.exe!Ballz.Network.Network.Update(Microsoft.Xna.Framework.GameTime time) Line 106 C#
[External Code]
Ballz.exe!Ballz.Ballz.Update(Microsoft.Xna.Framework.GameTime gameTime) Line 355 C#
[External Code]
Ballz.exe!Ballz.Program.RunGame() Line 17 C#
Ballz.exe!Ballz.Program.Main(string[] args) Line 36 C#

in Client.cs line 88 localEntity is null

All i did was spamming some potatoes.

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