© by Spark Fountain, 2013 - 2015
You move a green snake over the screen and navigate it to the red apples. Every time the snake gulps an apple, it grows a bit and moves faster. After some time, massive gray rocks will appear which you have to avoid. If the snake hits a border or rock or bites itself, the game is over.
Hungry Serpent is just a very basic Snake-Clone with simple, computer generated graphics. The game does not use any external ressources.
Move the Snake with the arrow keys
. Try to head for the apples (these are the red circles)
whereas you should sidestep the rocks (the gray circles).
If you lose, the game will restart.
The ingame texts are available in English, as well as in German. Press D
to get
the German interface and E
to switch back to English language.
- Programming: Stefan Behrendt
This game is written in Blitz3D and the source code is attached. It is commented so that you can see how the game logic works at all. Hence, you can also use this as a tutorial if you feel like programming a snake clone on your own.
The coding style is very strict: That means all local variables have been explicitly initialised and the data types are indicated consistently. The code follows the SparkBlitzSyntax rules.