fixing compilation issue with unity build #8
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name: Windows build | |
on: | |
pull_request: | |
push: | |
paths-ignore: | |
- '.github/workflows/linux-build.yml' | |
- '.github/workflows/macos-build.yml' | |
- '.github/workflows/msys2-build.yml' | |
- '.github/workflows/wasm-build.yml' | |
- '.gitignore' | |
- 'LICENSE' | |
- 'README.md' | |
jobs: | |
build: | |
strategy: | |
matrix: | |
os: [windows-latest] | |
arch: [x64] | |
mode: [debug, release] | |
kind: [shared, static] | |
runs-on: ${{ matrix.os }} | |
if: ${{ !contains(github.event.head_commit.message, 'ci skip') }} | |
steps: | |
- name: Get current date as package key | |
id: cache_key | |
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT | |
shell: bash | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
# Force xmake to a specific folder (for cache) | |
- name: Set xmake env | |
run: echo "XMAKE_GLOBALDIR=${{ runner.workspace }}/xmake-global" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append | |
# Install xmake | |
- name: Setup xmake | |
uses: xmake-io/github-action-setup-xmake@v1 | |
with: | |
xmake-version: branch@dev | |
actions-cache-folder: .xmake-cache-W${{ steps.cache_key.outputs.key }} | |
# Update xmake repository (in order to have the file that will be cached) | |
- name: Update xmake repository | |
run: xmake repo --update | |
# Fetch xmake dephash | |
- name: Retrieve dependencies hash | |
id: dep_hash | |
run: echo "hash=$(xmake l utils.ci.packageskey)" | Out-File -FilePath $env:GITHUB_OUTPUT -Encoding utf8 -Append | |
# Cache xmake dependencies | |
- name: Restore cached xmake dependencies | |
id: restore-depcache | |
uses: actions/cache/restore@v4 | |
with: | |
path: ${{ env.XMAKE_GLOBALDIR }}\.xmake\packages | |
key: MSVC-${{ matrix.arch }}-${{ matrix.mode }}-${{ steps.dep_hash.outputs.hash }}-W${{ steps.cache_key.outputs.key }} | |
# Setup compilation mode and install project dependencies | |
- name: Configure xmake and install dependencies | |
run: xmake config --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} --static=${{ matrix.kind == 'static' && 'yes' || 'no' }} --ccache=n --unitybuild=y --yes | |
# Save dependencies | |
- name: Save cached xmake dependencies | |
if: ${{ !steps.restore-depcache.outputs.cache-hit }} | |
uses: actions/cache/save@v4 | |
with: | |
path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages | |
key: ${{ steps.restore-depcache.outputs.cache-primary-key }} | |
# Cache assets downloading | |
- name: Restore cached assets | |
id: restore-assets | |
uses: actions/cache/restore@v4 | |
with: | |
path: assets | |
key: assets-${{ hashFiles('assets/examples_version.txt', 'assets/unittests_version.txt') }} | |
# Build the engine | |
- name: Build Akel | |
run: xmake --yes |