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:dad:Test 123 | ||
:bf:Test 123 | ||
:gf:Test 123 |
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All dialogue text files must be named "dialogue.txt" and must be in the Song's folder. Also if you want to use your custom Portrait use ":player2:"! Only works on | ||
modded songs though. |
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include/mods/images/characters/bf-examplechar/portrait/portrait.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<TextureAtlas imagePath="portrait.png"> | ||
<!-- Created with Adobe Animate version 20.0.0.17400 --> | ||
<!-- http://www.adobe.com/products/animate.html --> | ||
<SubTexture name="Portrait Enter instance 10000" x="0" y="0" width="1494" height="870"/> | ||
<SubTexture name="Portrait Enter instance 10001" x="1554" y="0" width="1494" height="870"/> | ||
<SubTexture name="Portrait Enter instance 10002" x="1554" y="0" width="1494" height="870"/> | ||
<SubTexture name="Portrait Enter instance 10003" x="0" y="930" width="1494" height="870"/> | ||
<SubTexture name="Portrait Enter instance 10004" x="0" y="930" width="1494" height="870"/> | ||
<SubTexture name="Portrait Enter instance 10005" x="1554" y="930" width="1494" height="870"/> | ||
<SubTexture name="Portrait Enter instance 10006" x="1554" y="930" width="1494" height="870"/> | ||
<SubTexture name="Portrait Enter instance 10007" x="1554" y="930" width="1494" height="870"/> | ||
<SubTexture name="Portrait Enter instance 10008" x="1554" y="930" width="1494" height="870"/> | ||
</TextureAtlas> |
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