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Merge pull request #2643 from Meetjain1/mj-patch2
Added New game
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Zombie Survival</title> | ||
<link rel="stylesheet" href="styles.css"> | ||
</head> | ||
<body> | ||
<div id="game-container"> | ||
<div id="player"></div> | ||
<div id="score">Score: 0</div> | ||
<div id="game-over" class="hidden">Failed! Final Score: <span id="final-score"></span></div> | ||
</div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
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const gameContainer = document.getElementById('game-container'); | ||
const player = document.getElementById('player'); | ||
const scoreDisplay = document.getElementById('score'); | ||
const gameOverDisplay = document.getElementById('game-over'); | ||
const finalScoreDisplay = document.getElementById('final-score'); | ||
let score = 0; | ||
let playerSpeed = 5; | ||
let bulletSpeed = 10; | ||
let zombieSpeed = 2; | ||
let zombies = []; | ||
let bullets = []; | ||
let gameRunning = true; | ||
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document.addEventListener('keydown', movePlayer); | ||
document.addEventListener('click', shootBullet); | ||
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function movePlayer(e) { | ||
if (!gameRunning) return; | ||
const playerRect = player.getBoundingClientRect(); | ||
switch(e.key) { | ||
case 'ArrowUp': | ||
if (playerRect.top > 0) player.style.top = playerRect.top - playerSpeed + 'px'; | ||
break; | ||
case 'ArrowDown': | ||
if (playerRect.bottom < window.innerHeight) player.style.top = playerRect.top + playerSpeed + 'px'; | ||
break; | ||
case 'ArrowLeft': | ||
if (playerRect.left > 0) player.style.left = playerRect.left - playerSpeed + 'px'; | ||
break; | ||
case 'ArrowRight': | ||
if (playerRect.right < window.innerWidth) player.style.left = playerRect.left + playerSpeed + 'px'; | ||
break; | ||
} | ||
} | ||
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function shootBullet(e) { | ||
if (!gameRunning) return; | ||
const bullet = document.createElement('div'); | ||
bullet.classList.add('bullet'); | ||
const playerRect = player.getBoundingClientRect(); | ||
bullet.style.left = playerRect.left + playerRect.width / 2 - 10 + 'px'; | ||
bullet.style.top = playerRect.top + 'px'; | ||
gameContainer.appendChild(bullet); | ||
bullets.push(bullet); | ||
} | ||
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function spawnZombie() { | ||
if (!gameRunning) return; | ||
const zombie = document.createElement('div'); | ||
zombie.classList.add('zombie'); | ||
zombie.style.left = Math.random() * window.innerWidth + 'px'; | ||
zombie.style.top = 0; | ||
gameContainer.appendChild(zombie); | ||
zombies.push(zombie); | ||
} | ||
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function updateGame() { | ||
if (!gameRunning) return; | ||
bullets.forEach((bullet, index) => { | ||
const bulletRect = bullet.getBoundingClientRect(); | ||
bullet.style.top = bulletRect.top - bulletSpeed + 'px'; | ||
if (bulletRect.top < 0) { | ||
bullet.remove(); | ||
bullets.splice(index, 1); | ||
} | ||
}); | ||
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zombies.forEach((zombie, zIndex) => { | ||
const zombieRect = zombie.getBoundingClientRect(); | ||
zombie.style.top = zombieRect.top + zombieSpeed + 'px'; | ||
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// Check for collision with bullets | ||
bullets.forEach((bullet, bIndex) => { | ||
const bulletRect = bullet.getBoundingClientRect(); | ||
if ( | ||
bulletRect.top < zombieRect.bottom && | ||
bulletRect.bottom > zombieRect.top && | ||
bulletRect.left < zombieRect.right && | ||
bulletRect.right > zombieRect.left | ||
) { | ||
bullet.remove(); | ||
zombie.remove(); | ||
bullets.splice(bIndex, 1); | ||
zombies.splice(zIndex, 1); | ||
score++; | ||
scoreDisplay.textContent = 'Score: ' + score; | ||
} | ||
}); | ||
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// Check for collision with player | ||
const playerRect = player.getBoundingClientRect(); | ||
if ( | ||
playerRect.top < zombieRect.bottom && | ||
playerRect.bottom > zombieRect.top && | ||
playerRect.left < zombieRect.right && | ||
playerRect.right > zombieRect.left | ||
) { | ||
endGame(); | ||
} | ||
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if (zombieRect.top > window.innerHeight) { | ||
zombie.remove(); | ||
zombies.splice(zIndex, 1); | ||
} | ||
}); | ||
} | ||
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function endGame() { | ||
gameRunning = false; | ||
finalScoreDisplay.textContent = score; | ||
gameOverDisplay.classList.remove('hidden'); | ||
} | ||
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setInterval(spawnZombie, 2000); | ||
setInterval(updateGame, 50); |
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body, html { | ||
margin: 0; | ||
padding: 0; | ||
overflow: hidden; | ||
height: 100%; | ||
background-color: #f1e8e8; | ||
} | ||
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#game-container { | ||
position: relative; | ||
width: 100%; | ||
height: 100vh; | ||
} | ||
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#player { | ||
position: absolute; | ||
width: 50px; | ||
height: 50px; | ||
background-color: rgb(81, 255, 0); | ||
border-radius: 50%; | ||
bottom: 50px; | ||
left: calc(50% - 25px); | ||
} | ||
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.bullet, .zombie { | ||
position: absolute; | ||
width: 20px; | ||
height: 20px; | ||
background-color: rgb(40, 184, 172); | ||
border-radius: 50%; | ||
} | ||
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#score { | ||
position: absolute; | ||
top: 10px; | ||
left: 10px; | ||
color: rgb(12, 79, 224); | ||
font-size: 24px; | ||
} | ||
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#game-over { | ||
position: absolute; | ||
top: 50%; | ||
left: 50%; | ||
transform: translate(-50%, -50%); | ||
color: red; | ||
font-size: 36px; | ||
text-align: center; | ||
} | ||
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.hidden { | ||
display: none; | ||
} |