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Merge pull request #2643 from Meetjain1/mj-patch2
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Added New game
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Sulagna-Dutta-Roy authored Aug 10, 2024
2 parents 7082c4c + b235336 commit f759004
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Showing 3 changed files with 185 additions and 0 deletions.
17 changes: 17 additions & 0 deletions Wasteland Walker Game/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Zombie Survival</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div id="game-container">
<div id="player"></div>
<div id="score">Score: 0</div>
<div id="game-over" class="hidden">Failed! Final Score: <span id="final-score"></span></div>
</div>
<script src="script.js"></script>
</body>
</html>
115 changes: 115 additions & 0 deletions Wasteland Walker Game/script.js
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const gameContainer = document.getElementById('game-container');
const player = document.getElementById('player');
const scoreDisplay = document.getElementById('score');
const gameOverDisplay = document.getElementById('game-over');
const finalScoreDisplay = document.getElementById('final-score');
let score = 0;
let playerSpeed = 5;
let bulletSpeed = 10;
let zombieSpeed = 2;
let zombies = [];
let bullets = [];
let gameRunning = true;

document.addEventListener('keydown', movePlayer);
document.addEventListener('click', shootBullet);

function movePlayer(e) {
if (!gameRunning) return;
const playerRect = player.getBoundingClientRect();
switch(e.key) {
case 'ArrowUp':
if (playerRect.top > 0) player.style.top = playerRect.top - playerSpeed + 'px';
break;
case 'ArrowDown':
if (playerRect.bottom < window.innerHeight) player.style.top = playerRect.top + playerSpeed + 'px';
break;
case 'ArrowLeft':
if (playerRect.left > 0) player.style.left = playerRect.left - playerSpeed + 'px';
break;
case 'ArrowRight':
if (playerRect.right < window.innerWidth) player.style.left = playerRect.left + playerSpeed + 'px';
break;
}
}

function shootBullet(e) {
if (!gameRunning) return;
const bullet = document.createElement('div');
bullet.classList.add('bullet');
const playerRect = player.getBoundingClientRect();
bullet.style.left = playerRect.left + playerRect.width / 2 - 10 + 'px';
bullet.style.top = playerRect.top + 'px';
gameContainer.appendChild(bullet);
bullets.push(bullet);
}

function spawnZombie() {
if (!gameRunning) return;
const zombie = document.createElement('div');
zombie.classList.add('zombie');
zombie.style.left = Math.random() * window.innerWidth + 'px';
zombie.style.top = 0;
gameContainer.appendChild(zombie);
zombies.push(zombie);
}

function updateGame() {
if (!gameRunning) return;
bullets.forEach((bullet, index) => {
const bulletRect = bullet.getBoundingClientRect();
bullet.style.top = bulletRect.top - bulletSpeed + 'px';
if (bulletRect.top < 0) {
bullet.remove();
bullets.splice(index, 1);
}
});

zombies.forEach((zombie, zIndex) => {
const zombieRect = zombie.getBoundingClientRect();
zombie.style.top = zombieRect.top + zombieSpeed + 'px';

// Check for collision with bullets
bullets.forEach((bullet, bIndex) => {
const bulletRect = bullet.getBoundingClientRect();
if (
bulletRect.top < zombieRect.bottom &&
bulletRect.bottom > zombieRect.top &&
bulletRect.left < zombieRect.right &&
bulletRect.right > zombieRect.left
) {
bullet.remove();
zombie.remove();
bullets.splice(bIndex, 1);
zombies.splice(zIndex, 1);
score++;
scoreDisplay.textContent = 'Score: ' + score;
}
});

// Check for collision with player
const playerRect = player.getBoundingClientRect();
if (
playerRect.top < zombieRect.bottom &&
playerRect.bottom > zombieRect.top &&
playerRect.left < zombieRect.right &&
playerRect.right > zombieRect.left
) {
endGame();
}

if (zombieRect.top > window.innerHeight) {
zombie.remove();
zombies.splice(zIndex, 1);
}
});
}

function endGame() {
gameRunning = false;
finalScoreDisplay.textContent = score;
gameOverDisplay.classList.remove('hidden');
}

setInterval(spawnZombie, 2000);
setInterval(updateGame, 50);
53 changes: 53 additions & 0 deletions Wasteland Walker Game/styles.css
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body, html {
margin: 0;
padding: 0;
overflow: hidden;
height: 100%;
background-color: #f1e8e8;
}

#game-container {
position: relative;
width: 100%;
height: 100vh;
}

#player {
position: absolute;
width: 50px;
height: 50px;
background-color: rgb(81, 255, 0);
border-radius: 50%;
bottom: 50px;
left: calc(50% - 25px);
}

.bullet, .zombie {
position: absolute;
width: 20px;
height: 20px;
background-color: rgb(40, 184, 172);
border-radius: 50%;
}

#score {
position: absolute;
top: 10px;
left: 10px;
color: rgb(12, 79, 224);
font-size: 24px;
}

#game-over {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: red;
font-size: 36px;
text-align: center;
}

.hidden {
display: none;
}

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