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Scanline fixes #653

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40 changes: 40 additions & 0 deletions app/qml/ApplicationSettings.qml
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,7 @@ QtObject{
property real flickering: 0.1

property real rbgShift: 0.0
property real scanlineBlur: 0.0

property real _margin: 0.5
property real margin: Utils.lint(1.0, 20.0, _margin)
Expand Down Expand Up @@ -232,6 +233,7 @@ QtObject{
rasterization: rasterization,
jitter: jitter,
rbgShift: rbgShift,
scanlineBlur: scanlineBlur,
brightness: brightness,
contrast: contrast,
ambientLight: ambientLight,
Expand Down Expand Up @@ -325,6 +327,7 @@ QtObject{
jitter = settings.jitter !== undefined ? settings.jitter : jitter;

rbgShift = settings.rbgShift !== undefined ? settings.rbgShift : rbgShift;
scanlineBlur = settings.scanlineBlur !== undefined ? settings.scanlineBlur : rbgShift;

ambientLight = settings.ambientLight !== undefined ? settings.ambientLight : ambientLight;
contrast = settings.contrast !== undefined ? settings.contrast : contrast;
Expand Down Expand Up @@ -402,6 +405,7 @@ QtObject{
"jitter": 0.1997,
"rasterization": 0,
"rbgShift": 0,
"scanlineBlur": 0,
"saturationColor": 0.2483,
"screenCurvature": 0.3,
"staticNoise": 0.1198,
Expand All @@ -410,6 +414,34 @@ QtObject{
}'
builtin: true
}
ListElement{
text: "Amber Scanlines"
obj_string: '{
"ambientLight": 0.2,
"backgroundColor": "#000000",
"bloom": 0.32,
"brightness": 0.85,
"burnIn": 0.30,
"chromaColor": 1,
"contrast": 0.75,
"flickering": 0.04,
"fontColor": "#ff8100",
"fontName": "TERMINUS_SCALED",
"fontWidth": 1,
"glowingLine": 0,
"horizontalSync": 0,
"jitter": 0.03,
"rasterization": 1,
"rbgShift": 0,
"scanlineBlur": 0.05,
"saturationColor": 1,
"screenCurvature": 0.05,
"staticNoise": 0.05,
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
ListElement{
text: "Monochrome Green"
obj_string: '
Expand All @@ -430,6 +462,7 @@ QtObject{
"jitter": 0.1997,
"rasterization": 0,
"rbgShift": 0,
"scanlineBlur": 0,
"saturationColor": 0.0,
"screenCurvature": 0.3,
"staticNoise": 0.1198,
Expand Down Expand Up @@ -458,6 +491,7 @@ QtObject{
"jitter": 0.11,
"rasterization": 1,
"rbgShift": 0,
"scanlineBlur": 0.05,
"saturationColor": 0.5,
"screenCurvature": 0.3,
"staticNoise": 0.15,
Expand Down Expand Up @@ -486,6 +520,7 @@ QtObject{
"jitter": 0,
"rasterization": 2,
"rbgShift": 0,
"scanlineBlur": 0,
"saturationColor": 0,
"screenCurvature": 0,
"staticNoise": 0.15,
Expand Down Expand Up @@ -514,6 +549,7 @@ QtObject{
"jitter": 0.1,
"rasterization": 1,
"rbgShift": 0,
"scanlineBlur": 0,
"saturationColor": 0,
"screenCurvature": 0.5,
"staticNoise": 0.099,
Expand Down Expand Up @@ -542,6 +578,7 @@ QtObject{
"jitter": 0.4,
"rasterization": 1,
"rbgShift": 0.2969,
"scanlineBlur": 0,
"saturationColor": 0,
"screenCurvature": 0.5,
"staticNoise": 0.2969,
Expand Down Expand Up @@ -570,6 +607,7 @@ QtObject{
"jitter": 0.1545,
"rasterization": 0,
"rbgShift": 0.3524,
"scanlineBlur": 0,
"saturationColor": 0,
"screenCurvature": 0.4,
"staticNoise": 0.0503,
Expand Down Expand Up @@ -598,6 +636,7 @@ QtObject{
"jitter": 0,
"rasterization": 0,
"rbgShift": 0,
"scanlineBlur": 0,
"saturationColor": 0,
"screenCurvature": 0.2,
"staticNoise": 0,
Expand Down Expand Up @@ -626,6 +665,7 @@ QtObject{
"jitter": 0.099,
"rasterization": 0,
"rbgShift": 0,
"scanlineBlur": 0,
"saturationColor": 0.4983,
"screenCurvature": 0,
"staticNoise": 0.0955,
Expand Down
27 changes: 25 additions & 2 deletions app/qml/BurnInEffect.qml
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,8 @@ Loader {
property real burnInTime: burnInFadeTime
property real lastUpdate: burnInEffect.lastUpdate
property real prevLastUpdate: burnInEffect.prevLastUpdate
property int rasterization: appSettings.rasterization
property size virtual_resolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight)

anchors.fill: parent
blending: false
Expand All @@ -97,12 +99,33 @@ Loader {

uniform highp float lastUpdate;

uniform highp float prevLastUpdate;" +
uniform highp float prevLastUpdate;

uniform highp vec2 virtual_resolution;" +

"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +

"highp float getScanlineIntensity(vec2 coords) {
float result = 1.0;" +

(appSettings.rasterization != appSettings.no_rasterization ?
"float val = 0.0;
vec2 rasterizationCoords = fract(coords * virtual_resolution);
val += smoothstep(0.0, 0.5, rasterizationCoords.y);
val -= smoothstep(0.5, 1.0, rasterizationCoords.y);
result *= mix(0.5, 1.0, val);" : "") +

(appSettings.rasterization == appSettings.pixel_rasterization ?
"val = 0.0;
val += smoothstep(0.0, 0.5, rasterizationCoords.x);
val -= smoothstep(0.5, 1.0, rasterizationCoords.x);
result *= mix(0.5, 1.0, val);" : "") + "

return result;
}" +

"void main() {
vec2 coords = qt_TexCoord0;

Expand All @@ -111,7 +134,7 @@ Loader {

float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);

txtColor *= getScanlineIntensity(coords);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
Expand Down
5 changes: 5 additions & 0 deletions app/qml/SettingsEffectsTab.qml
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,11 @@ Tab{
onNewValue: appSettings.rbgShift = newValue;
value: appSettings.rbgShift;
}
CheckableSlider{
name: qsTr("Scanline Blur")
onNewValue: appSettings.scanlineBlur = newValue;
value: appSettings.scanlineBlur;
}
}
}
}
Expand Down
25 changes: 21 additions & 4 deletions app/qml/ShaderTerminal.qml
Original file line number Diff line number Diff line change
Expand Up @@ -378,6 +378,7 @@ Item {
property real chromaColor: appSettings.chromaColor;

property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling // TODO FILIPPO width here is wrong.
property real scanlineBlur: (appSettings.scanlineBlur / width) * appSettings.totalFontScaling

property int rasterization: appSettings.rasterization

Expand Down Expand Up @@ -423,6 +424,9 @@ Item {
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +

(scanlineBlur !== 0 ? "
uniform lowp float scanlineBlur;" : "") +

(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +

Expand All @@ -432,15 +436,15 @@ Item {
(appSettings.rasterization != appSettings.no_rasterization ?
"float val = 0.0;
vec2 rasterizationCoords = fract(coords * virtual_resolution);
val += smoothstep(0.0, 0.5, rasterizationCoords.y);
val -= smoothstep(0.5, 1.0, rasterizationCoords.y);
result *= mix(0.5, 1.0, val);" : "") +
val += smoothstep(0.1, 0.5, rasterizationCoords.y);
val -= smoothstep(0.5, 0.9, rasterizationCoords.y);
result *= mix(0.3, 1.0, val);" : "") +

(appSettings.rasterization == appSettings.pixel_rasterization ?
"val = 0.0;
val += smoothstep(0.0, 0.5, rasterizationCoords.x);
val -= smoothstep(0.5, 1.0, rasterizationCoords.x);
result *= mix(0.5, 1.0, val);" : "") + "
result *= mix(0.1, 1.0, val);" : "") + "

return result;
}
Expand Down Expand Up @@ -490,6 +494,19 @@ Item {
txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
" : "") +

(scanlineBlur !== 0 ? "
vec2 scanlineBlur_displacement = vec2(12.0, 0.0) * scanlineBlur;
vec3 scanlineBlur_rightColor = texture2D(source, txt_coords + scanlineBlur_displacement).rgb;
vec3 scanlineBlur_leftColor = texture2D(source, txt_coords - scanlineBlur_displacement).rgb;
vec3 scanlineBlur_rightColor2 = texture2D(source, txt_coords + scanlineBlur_displacement + scanlineBlur_displacement).rgb;
vec3 scanlineBlur_leftColor2 = texture2D(source, txt_coords - scanlineBlur_displacement - scanlineBlur_displacement).rgb;
vec3 scanlineBlur_rightColor3 = texture2D(source, txt_coords + scanlineBlur_displacement + scanlineBlur_displacement + scanlineBlur_displacement).rgb;
vec3 scanlineBlur_leftColor3 = texture2D(source, txt_coords - scanlineBlur_displacement - scanlineBlur_displacement - scanlineBlur_displacement).rgb;
txt_color.r = scanlineBlur_leftColor3.r * 0.05 + scanlineBlur_leftColor2.r * 0.1 + scanlineBlur_leftColor.r * 0.20 + txt_color.r * 0.30 + scanlineBlur_rightColor.r * 0.20 + scanlineBlur_rightColor2.r * 0.1 + scanlineBlur_rightColor3.r * 0.05;
txt_color.g = scanlineBlur_leftColor3.g * 0.05 + scanlineBlur_leftColor2.g * 0.1 + scanlineBlur_leftColor.g * 0.20 + txt_color.g * 0.30 + scanlineBlur_rightColor.g * 0.20 + scanlineBlur_rightColor2.g * 0.1 + scanlineBlur_rightColor3.g * 0.05;
txt_color.b = scanlineBlur_leftColor3.b * 0.05 + scanlineBlur_leftColor2.b * 0.1 + scanlineBlur_leftColor.b * 0.20 + txt_color.b * 0.30 + scanlineBlur_rightColor.b * 0.20 + scanlineBlur_rightColor2.b * 0.1 + scanlineBlur_rightColor3.b * 0.05;
" : "") +

"txt_color *= getScanlineIntensity(txt_coords);" +

"txt_color += vec3(0.0001);" +
Expand Down
27 changes: 26 additions & 1 deletion app/qml/SlowBurnIn.qml
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,9 @@ Loader {
property variant blurredSource: burnInSourceEffect
property real burnInCoefficient: burnInSourceEffect.burnInCoefficient

property int rasterization: appSettings.rasterization
property size virtual_resolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight)

anchors.fill: parent
blending: false

Expand All @@ -97,6 +100,7 @@ Loader {

"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"uniform highp vec2 virtual_resolution;" +

"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
Expand All @@ -106,12 +110,33 @@ Loader {
return max (max (v.x, v.y), v.z);
}" +


"highp float getScanlineIntensity(vec2 coords) {
float result = 1.0;" +

(appSettings.rasterization != appSettings.no_rasterization ?
"float val = 0.0;
vec2 rasterizationCoords = fract(coords * virtual_resolution);
val += smoothstep(0.0, 0.5, rasterizationCoords.y);
val -= smoothstep(0.5, 1.0, rasterizationCoords.y);
result *= mix(0.5, 1.0, val);" : "") +

(appSettings.rasterization == appSettings.pixel_rasterization ?
"val = 0.0;
val += smoothstep(0.0, 0.5, rasterizationCoords.x);
val -= smoothstep(0.5, 1.0, rasterizationCoords.x);
result *= mix(0.5, 1.0, val);" : "") + "

return result;
}" +


"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
"origColor *= getScanlineIntensity(coords);" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(burnInCoefficient);" +
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +

"gl_FragColor = vec4(color, max3(color - origColor));" +
"}"

Expand Down