Internal information for Gruppe Adler members here.
Highly recommended: >= npm-3.x
, which comes with NodeJS 6.x. Don't use older versions!
npm install grad-factions --save
For updating, change the desired version number in your mission's package.json
, and do npm install
Alternatively, you can install grad-factions
manually. You will then also need grad-loadout
.
- download both
grad-factions
andgrad-loadout
as zipfiles from github, and put the directories into anode_modules
directories, so that you get:
myMission.altis/node_modules/grad-factions
myMission.altis/node_modules/grad-loadout
You may set some of those options. They may or may have no effect, depending on the chosen factions.
#define NIGHTVISION // equip night vision goggles
#define GUNLIGHTS // equip gun lights
#define LASERS // equip weapon laser
#define SUPPRESSORS // equip suppressors
Below, add this:
class Loadouts {
baseDelay = 1; // base delay in seconds before applying loadouts on mission start
handleRadios = 1; // radios are handled by grad-loadout
resetLoadout = 0; // start with empty loadouts instead of modifying existing loadout
class Faction {
#include "node_modules\grad-factions\loadouts.hpp"
};
};
class CfgFunctions {
#include "node_modules\grad-loadout\CfgFunctions.hpp"
};
You're nearly done. One last thing you will have to do: define which loadouts should actually be applied: Somewhere in your init.sqf:
Syntax
[faction,loadout] call GRAD_Loadout_fnc_FactionSetLoadout;
Parameter | Description |
---|---|
faction | string - Faction that the following loadout class should be applied to. |
loadout | string - Loadout classname. See below for available loadouts. |
Example
Here we will give the vanilla NATO units Bundeswehr loadouts, specifically BwFleck and the vanilla FIA units will get the ModerateRebels loadouts.
["BLU_F", "BwFleck"] call GRAD_Loadout_fnc_FactionSetLoadout;
["OPF_G_F", "ModerateRebels"] call GRAD_Loadout_fnc_FactionSetLoadout;
HINT: If you do not know which faction your editor-created units belong to, have a look into the BI Community Wiki
NOTE: Loadouts are not guaranteed to work with units provided by Mods. If you need a specific mod supported, open an issue with grad-loadout.
All of the included loadouts need gruppe_adler_mod for its medical items. Most loadouts will also need other mods.
These factions are available (see also the factions
directory):
Name | Description | Author |
---|---|---|
BwFleck | Bundeswehr Flecktarn | McDiod |
BwTrop | Bundeswehr Tropentarn | McDiod |
BwSnow | Bundeswehr Schneetarn | McDiod |
RuFlora | Russian MSV Flora | McDiod |
RuEMR | Russian MSV EMR-Summer | McDiod |
UsOCP | US Army OCP | McDiod |
UsUCP | US Army UCP | McDiod |
UsMPT | US Marines MARPAT | McDiod |
SOGBlack | CIA Special Operations Group | Synch |
UsmcVietnam | Vietnam-Era USMC | Eras |
SOCOMVietnam | Vietnam-Era Special Forces | Ainer |
Vietcong | Vietnamese Guerilla | Eras |
SWAT | US SWAT | Eras |
Taliban | Taliban (non-standard medic loadouts) | Slant |
IsraeliDefenseForce | Israeli Defense Force | Eras |
The medic loadouts are rank dependent. All medics carry surgical kits.
Rank | Description |
---|---|
Private | Combat medic loadout. Enough tourniquets and bandages for first aid and combat trauma care. |
Corporal | Medic loadout. More of everything as well as some saline. |
Sergeant and above | Surgeon loadout. Arm-leg-kit for broken limbs and more saline. |
Of the aforementioned factions, only the following unit types have a loadout. Note that the editors unit description doesn not 100% match the actual functionality of the units within these loadouts.
Unit Description (in Editor) | Unit Classname | Function | Funktion (Deutsch) |
---|---|---|---|
Squad Leader | Soldier_SL_F | Squad Leader | Gruppenführer und Zugführer |
Team Leader | Soldier_TL_F | Fireteam Leader | Truppführer |
Rifleman | Soldier_F | Rifleman | Schütze |
Rifleman (AT) | soldier_LAT_F | Light AT | Schütze mit leichter AT-Waffe |
Autorifleman | soldier_AR_F | LMG Gunner | LMG Schütze |
Asst. Autorifleman | soldier_AAR_F | LMG Assistant | LMG Assistent |
Heavy Gunner | HeavyGunner_F | MMG Gunner | MMG Schütze |
Ammo Bearer | soldier_A_F | MMG Assistant | MMG Assistent |
Gunner (HMG/GMG) | support_MG_F | HMG Gunner | HMG Schütze |
Asst. Gunner (HMG/GMG) | support_AMG_F | HMG Assistant | HMG Assistent |
Missile Specialist (AA) | soldier_AA_F | AA Specialist | Luftabwehrschütze |
Asst. Missile Specialist (AA) | soldier_AAA_F | Ammo Bearer for AA Specialist | Munitionsträger für Luftabwehrschütze |
Missile Specialist (AT) | soldier_AT_F | AT Specialist | Panzerabwehrschütze |
Asst. Missile Specialist (AT) | soldier_AAT_F | Ammo Bearer for AT Specialist | Munitionsträger für Panzerabwehrschütze |
Grenadier | Soldier_GL_F | Grenadier | Grenadier |
Combat Life Saver | medic_F | Medic (rank-dependent) | Sanitäter (rangabhängig) |
Explosive Specialist | soldier_exp_F | Explosive Specialist | Sprengmeister |
Repair Specialist | soldier_repair_F | Repair Specialist | Reparaturspezialist |
Marksman | soldier_M_F | Designated Marksman | Gruppenscharfschütze |
And currently only for the Russian factions:
Unit Description (in Editor) | Unit Classname | Function | Funktion (Deutsch) |
---|---|---|---|
Sniper | sniper_F | Sniper | Scharfschütze |
Spotter | spotter_F | Spotter | Spotter |