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controls that don't belong to any indexed player are put at index 0, which makes them appear in front of everything that's used all the time. when there's only a few of those, it's fine. but for systems with keyboards, you have to fullscreen the emulator window to even see regular inputs I moved index 0 to the end for input display, but didn't touch the original generator, since it may affect other things I'm not sure about (and I'm not smart enough to properly change it)
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What happens when there are no player-0 buttons? Or will every core have either a
Power
or aToggle Link
button?Also I thought I blocked commit messages like this >:(
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Explanation of what was done is not enough anymore?
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To answer my own question, the first list would be empty, not omitted. That's now documented.
re: commit messages, I want some info in the first line, if only to disambiguate it from other "fix #XXXX" commits.